1.1.0 ('Karting With Scissors Update') - October 28th, 2022 - 1:25pm PDT
Added
GO Kart! The Mobility Megastore is releasing their new vehicle to the public! Available from Wednesday, this non-handicap accessible Kart will be available to rent for just $100! "Why hobble? When you can GO!".
Scissors! The long awaited Scissors are back! Throw 'em around regularly, old-school style or try the new alt-fire kunai throw!
Better models for destroyed cars!
Phone customization options! You can now change the phone muzak as well as the Krotchy Tip notification sounds.
Phone Kiosk! This is where you will be buying custom muzak and notification sounds for your sexy Scrotorola phone.
A lot more NPC clothing variation!
Exchange Vendors! Throughout Edensin, you’ll notice a bunch of new exchange vendors which will allow you to exchange various items for cash.
Chance for dogs to pee on corpses!
Better Police Helicopter explosion effects.
More NPC behavior schedules throughout the maps!
More NPC walk cycles! To help add more variation to our NPCs, you’ll now notice them use different animations for walking.
Begging state and NPCs screaming correctly when set on fire!
New camera animations for firearms!
Added Riot Cops in helicopter drops!
POSTAL Movie skin! The Zack Outfit has been added as Krotchy Doll collector reward.
Changed/Improved
Further general performance improvements.
Reduced the frequency and severity of stuttering.
Reduced the install size footprint by another 5gb.
Reduced system RAM usage.
Adjusted steering speed on vehicles for better handling.
Optimized the explodable Propane tanks and barrels.
Improved collision of various assets.
Improved the behavior of Police and Heat Assault sequence.
Improved performance of destructible cars.
Improvements to kick behavior: Camera shake added for the kick hitting someone.
Improved NPC weapon / health balancing. Added Tan and Riot Cops to spawners as week goes on.
Tweaked camera shakes for firearms in order to improve the feel of our weapons.
Implemented animation blending between hip and aimed firing animations.
Added a lot of new world textures (Posters, murals, adboards, etc.).
Revised the behavior and look of the ammo slot on the Weapon Wheel.
Improved various UI elements for better controller support.
Changes to the Kunny Island errand (Destroying power boxes as well as disabling them will trigger hostiles).
Improved the look of the Money item and the models to make them less generic.
Fixed various broken textures on models.
Lowered the physics impulse imparted by the Mallet.
Implemented improvements to the iron sights to make them more prominent and readable when aiming.
Improved collision of a great amount of models.
Improved the icons of doll collectibles.
Made more doors destructible.
Sledgehammer and Mallet now more reliably applied physics impulse on hit.
Sped up the head throw animation.
Improved Fire and Begging dialog.
Improved the behavior of throwable heads.
Added more items throughout Edensin in order to reward exploration more.
Improved the look of Krotchy’s Tip notification.
Fixed
Framerate dropping greatly when looking at emissive lights if the Post-Processing setting was set to 'High' or 'Ultra'.
Hardrock and Mercs not moving in the Mall.
Mercenaries not having weapons in the Mall.
Frozen NPCs in El Plago cutscene.
Weapon chest in Police Station being difficult to interact with.
Gates during the Treasure Hunter errand sometimes blocking player.
The wind sounds skipping sometimes.
Various jank during Vote For Governor errand.
Cutscenes being slowed down by Catnip.
Tickets not appearing correctly on new cars.
Certain doors being very difficult to kick.
Ammo types not being remembered on save game.
Uphill slope animations.
Inconsistent material footstep sounds for several road materials.
Plushies cutting themselves off during talking.
Dogs not playing fetch with heads of ALL NPC types.
An issue with NPCs herding in one place when using interest points.
Animals not reacting to getting hit correctly.
A ton of mapping bugs such as certain models being too small, inaccessible pickups, broken textures and so on.
NPCs spawning in a cluster in Suburban area.
Big bride in between the Suburbs and Prison tile popping up out of nowhere.
Players being able to fall through floor around the central security hub pillar.
Petition, Spray Paint Can and a few others not working properly with the Black hole backpack upgrade active.
Immigrants in Border Smuggler errand only getting on the slingshot when aiming down and sometimes getting stuck until killed.
A bug that could trigger when going through a zap-zone whilst on a Scooter.
Sledgehammer and Mallet projectiles not having Catnip support.
Dismembered heads jittering for a short moment when playing fetch with a dog.
Removed redundant "Cop" subtitles from PayFine cinematic.
Monday Beggar Sign reappearing in Dude's inventory under certain circumstances.
1.0 - 1.0.10[]
1.0.10 ('Lag Is Bad It Makes You Mad Update') - August 30st, 2022 - 7:29am PDT
Changed/Improved
Significant performance improvements.
Fix for level transition crash AP2Bot::ReportLooksTick().
NPCs no longer konga line into buildings like the arcade and are spread out a bit better.
Added some additional checks to turn off the catnip effects after the player becomes Cat Dude.
Sledgehammer and Mallet now more reliably applies physics impulse on hit.
Lowered the physics impulse imparted by the Mallet from testing values.
Fixed the Sledgehammer and Mallet projectiles not having Catnip support.
Fixed the Sledgehammer not imparting physics impulse sometimes.
Implemented Vitamin X support for the Sledgehammer and Mallet.
1.0.9 ('Hotfix #1') - August 17th, 2022 - 3:11am PDT
Fixed
This is a fix for the issues with Blackhole backpacks breaking weapons.
1.0.8 ('Stop! Hammer Time Update') - August 8th, 2022 - 5:45am PDT
Added
Helicopters! Another type of Police reinforcements will now start spawning from helicopters. They are also destructible!
Texts App! Hints and Game Tips will now be displayed and saved in its own app on your Phone!
Sledgehammer and Rubber Mallet!
Hate Groups! As the Dude goes about his errands, he makes plenty of enemies along the way. Any Group he has offended will now recognize him and attack him in the open world.
Improved Going POSTAL Challenges! You will now have an option to replay a challenge after completing it.
Collectible Tiered Rewards! We’ve overhauled the system for earning rewards after collecting the doll collectibles. Now, after collecting 10/30/50 of each doll, the rewards will be redeemable in the new ‘REWARD’ vending machines as opposed to spawning in crates in Anu’s Inn.
Police Station confiscation mechanic! After getting arrested, your stuff will now get confiscated by Police. You’ll need to retrieve your possessions from the security rooms.
Random chance for Dogs to pee!
Vending Machine improvements! Current number of items / ammo will be shown on the screen as well as the max inventory capacity.
‘Max Capacity’ marker for pickups! An indicator will appear over pickups that will let you know you’ve reached the max capacity.
More clothing variations for NPCs!
Inventory upgrades! You will now be able to purchase two backpacks in Vending Machines. One will double your inventory space, the second will remove the space limitation completely.
New Animals! Cows, Sheep, Chickens, Goats and Pigs will now appear in certain areas of Edensin.
NPCs grabbing pickups off the ground!
Very Hard difficulty setting!
Pissing blood when you get shot in the dick while urinating!
Donut pickup! Just like in P2, you will be able to pee on one and have an unfortunate NPC pick one up and eat it. Ew.
Reworked Doll collectibles! You will now have an option to sell the collected dolls at vendor stands spread throughout the maps.
Nitro Upgrade for Scooters in Scooter Stations! For an extra fee, you will be able to purchase a Nitro add-on for your scooter. You can also buy a Nitro item which is a bit more expensive but will give you an option to use it on any bystander Scooter you might have rudely stolen or just any you find laying around.
New vehicle models! We replaced the old car meshes with new, better looking models.
Working fireworks stand next to the Polling Station!
Max Capacity indicator! It will appear over pickups that you can’t pick up due to the capacity limit being reached on that particular item.
Beret hat for Wipe Militants to better differentiate them between regular NPCs!
Three new Going POSTAL Challenges! ‘Crypto Hater’ challenge in Riverside, ‘Scoot Scoot Motherfuckers’ challenge in the Prison tile and ’Elite Sniper’ in the Mexico side.
Dynamic animation system that controls the animations of the face depending on the sound! This will make the NPCs look less doll-like and more expressive.
Animal crowds (Rats, Cockroaches) to various areas in the game. You will notice rats and cockroaches spawn in bunches mostly in dirty / unkempt places.
Playing fetch with dogs! Now, you can use NPCs heads to have some fun with dogs.
Per-day dynamic bystander weapon spawn system! As each day passes, more bystanders will have weapons.
Permits! You can now buy certain permits which will grant you extra conveniences, primarily when open carrying weapons in front of others. These are permanent status boosts that remain in effect until the end of the game. Note that using these weapons improperly will still incur the wrath of the law!
Changed/Improved
Reduced the overall size of the game on your harddrive by 5gb from the last update, and down 10gb since 1.0.
Spike boss fight. Added charge attack.
Improved the Vitamin X kick sounds.
Improved Prison errand: Level design changes, new tutorial section. Added pawns to fight in the Prisons Central Hub after the first 2 lockdown codes.
NPCs will now react to all dead body parts.
Updated Historic train textures.
Improved the Flare Gun ammo pickup model.
Visual and Gameplay improvements in Industrial tile.
Added a Music Instrument store in Commercial tile.
Going POSTAL Challenges and Doll Collectibles are now displayed on the side quest section of the Phone menu.
Properly set up weapon and item orders in weapon and inventory wheels.
Improved houses in Commercial tile around the cul-de-sac area.
Delayed combat start added for Bosses which will prevent them from landing cheap shots after cutscenes.
'Mall Closed' signs will only appear on Tuesday.
Changed some camera angles during the Animal Catcher cutscene to account for the new Van model.
Melee weapons now use an input queue system for swings and charging swings.
Optimized plenty of textures.
Improved Spray Paint speed.
Polished up the Sniper and FOURnicator animations.
Completing the Animal Catcher errand in a violent way will now spawn hostile dogs.
Improved the Police Station building exterior and interior in Mexico side.
Improved Police Helmet model for higher level cops.
Changed the Kevlar / SiC Armor icons in Vending Machines so that they don’t use the same icons as HUD.
Added some railroad connections between tiles.
Reduced the install size from ~32gb to ~25gb.
Fixed
MikeJ Estate audio reverb.
Various items not having drop sounds.
NPCs sometimes walking cross-legged on slopes.
Bystanders falling out of the world sometimes during level loading.
Homeowners getting stuck in an endless loop of reacting to the Dude home invader.
Few assets missing textures.
Janky terrain near the Fire Station.
Clicking on some errands on Tuesday not creating the right path for you.
Reverb staying the same as the mall reverb after exiting mall mission.
Rampage hint disappearing too quickly.
Broken severed hand in Tag Turf intro.
Bad deformation to the dude's wrist during plago intro cutscene while wearing costumes with no sleeves.
Pay Fine cutscene playing twice if getting the cutscene by going to jail.
Various crashes.
Broken Tomb Raiders, and other AI issues on exiting cutscenes.
Subtitles not appearing during Zack Ward Dude playthroughs.
Wrong subtitles appearing in certain cases.
NPCs not following player on stairs in Wipe Compound and Prison.
Some misaligned Shotgun third-person animations.
NPCs sometimes panicking instantly during combat.
1.0.7 ('Ever Had One of those Days? Update') - June 2nd, 2022 - 10:16am PDT
Added
Zack Ward’s Voice Pack!
Overhauled the system that controls NPCs on fire! You’ll notice things such as NPCs rolling whilst on fire and more!
New First-Person Kick Animation! The goal here was to make it more satisfying to kick stuff!
Improved cashier/vendor system! Cashiers now instantly handle customers that enter customer stand points. Stopped cashiers from nagging players that have left the line. Cashiers will no longer steal all of your money, for real now.
More accessories to NPCs such as better looking glasses
Portraits for Boss Health Bars
Changed/Improved
Bidet petition no longer sticks around if reverting to a checkpoint with the petition on hand and the errand completed
Performance improvements
Reduced the install size of the game by 4.5 GB
Updated Cop Badge HUD Icon
Added Crypto Bank in Riverside tile, part of the work of filling out empty spaces
Fixed
Some cutscenes are now using the outfit the player is wearing, more to come soon
AI picking up placed money pickups
P3 Dude having janky ragdoll
Being unable to progress past Penthouse if skipping boss fight with milk
“Wash your hands" achievement
Various crashes
1.0.6 ('I am the Law Update') - May 23rd, 2022 - 6:52am PDT
Added
Dude Cop outfit and Badge item! You'll need to find them in the Police Station. More Badges can be purchased at the Speciality Vending Machines!
Cops on Scooters!
Grant Weapon / Grant Powerup support for Going POSTAL Challenges! Some challenges require the player to complete them with a certain weapon / powerup. Now, those required weapons or items will be assigned to player once activated
New sounds for Cat attacks!
Krotchy Tip in starting area when a marker is picked up (Explaining how to switch between / activate inventory items)
Fatigue health bar for The Boss fight
Three new Going POSTAL Challenges! Edensin Chainsaw Massacre, Finger Bang Bang and Scooter Rampage (Hint: Two are in Riverside and the second in Prison tile)
ADS support for M60!
Subtitles to in-game cutscenes!
Health Bars for Kunny, Carter, Tinklage, Hardrock and Toilet Paper Man!
Changed/Improved
Made it so certain characters’ deaths will stop counting as a kill (Example: Hardrock). - You won’t need to get NPCs to “kill” her in order to complete a Pacifist playthrough
Adjusted AI on Inmates in Prison to make them less braindead
Set up more light switches in various interiors
Going POSTAL challenges will now only spawn after you go see Joseph Bellow on Monday
Forced the Beggar Sign and Marker to disappear if acquired outside of Monday
Adjusted the Urine stream so it’s visible when looking up
Improved Aim Assist based on your feedback: Disabled aim assist on Melee weapons. Toned down the aim assist friction on the Controller. Controller aim assist will now only focus on armed Pawns
Adjusted text on the Rampage intro Krotchy Tip to account for weapon and item granting
Subtitles will now work on the Map Screen
Grenades, Molotovs and Rockets will now shatter nearby glass
Improved performance of Subtitle system
Added working water in Dark Lodge when you fall down the wooden bridges
Improved empty area in Riverside close to the first staircase. Added hobos and a ‘Going POSTAL Challenge’
Fixed
Subtitles blocking the Phone map and other UIs sometimes
Gamepad Look Sensitivity and general gamepad menu jankiness with sliders
Weird flickering stuff in various ‘Video’ and ‘Performance’ menu settings
Waypoint system not working correctly most of the time
Fixed wrong texture direction of a road piece in Anu’s Inn area
“Nuts kicked in”, “Doors kicked in” and “Gallons of city water wasted” stats not working correctly
Pit Crew guy in Fix Race cinematic using incorrect textures
Parking lot ramps in Commercial district not having any collision
Dude’s outfits not applying to all cutscenes
The Boss dying after a few hits from M60
Melee attackers swinging once they're in range again rather than needing you to stand completely still
VR enemies using regular NPC skins
P3 Rampage not registering flamethrower. It will also now grant extra water bottles if you run out of pee
Blurry decal in Ghost Town
Invisible wall blocking players next to rail tracks in front of Wipe Compound area
Cashiers in SafeSpace supermarket stealing all your money!
Silencer and Reflex Sight attachments not saving when loading a save game
Players getting locked out of the Dinky Nozzle during the Cat Dude errand
Added failsafe for players getting stuck in the Dam after finishing
Corpses Lifetime config option not saving
Roller Coaster operator having a broken t-shirt texture
Sound occlusion problem with signs
Feedback menu having outdated key binding prompt for taking screenshots (Changed to ‘U’ after last update)
Subtitles blocking the Phone map and other UIs sometimes
Invisible Mercenaries in Pacify Merc Superior cutscenes
Save issues with Omerta Ouster and Peso Payback on Friday
969 cutscene not skipping correctly
Crash related to Subtitles (If current language could not be found)
Addressed the Overlay HUD crash
Outdated subtitle appearing in Tuesday Intro
InterestPoint crash along with some other crashes that were reported on Steam Forums
Hard to obtain Krotchy doll on a path between Residential and Riverside and a Larry doll on a tree in The Zag and chair in Affluent tile
Some issues with the Dark Lodge exit
Roadhouse achievement
Fixed Vince’s Mobsters stretching out ridiculously after getting dismembered
Brains to head explosions. Exploding an NPCs head will sometimes result in a brain popping out!
Speaking of head explosions, the suicide button for the Dude has been added! (K key by default)
Going POSTAL challenge in Desert area. Completing it will reward you with a POSTAL 3 skin!
POSTAL 3 skin for The Dude!
Missing pacifist check before assigning the "Kill Bosses" errands - if player is pacifist, these errands are now skipped as intended and only "Meet the Boss" is assigned
Health Bars for some bosses!
Subtitles to comic book intros/outros! (In-game cutscenes will be getting subtitle support soon!)
Third-Person animations for picking up collectibles!
Interest Points to Supermarket in Prison tile!
More Krotchy Tips to better explain some of the game mechanics!
Support for burning characters, both dead or alive!
Changed/Improved
Optimization pass in the Residential tile
Tweaked the house NPCs to get them unstuck
Adjusted the culling on landscape in the Prison tile
Updated M60 textures
Improved Krotchy texture for collectibles counter
Made Baton less OP
Reduced loading delay in “New Day / Load Game” loading screens
Reworked the fluid weapon particles so they’re more three dimensional
Audio in Pit Boss Vault cutscene
Final door now checks only for Meet Boss instead of every Friday errand including killing the 3 bosses (Pacifist ending fix)
Removed day constraint from Duck Hunt Challenge
Fixed
Waypoint setting turning off when placing one and not working over longer distances
Picking up collectibles not counting towards the counter
Crash after throwing Pigeon Mine during Install Bidets errand
Janky puddles in front of Sewer entrance
Shoot Cans challenge not working correctly
Duck Hunt challenge only triggering on Wednesday
Window Cleaner challenge not accepting all damage types
Old bystander models being used in Pit Boss errand
Sewer Dwellers not being dismemberable / using old models
Certain NPCs using Dude’s voice…
Removed broken ladder from Clock Tower. Roof only accessible via the Grappling Hook point
Rick Hunter's Dude using wrong voice cue when equipping Sexy Outfit
A house in Riverside tile lacking collision in the bedroom
Weapon recoil not applying in third person
Yaw weapon recoil persisting at lower framerates
Old NPC characters being used in Pit Boss cutscenes
1.0.4 ('Hotfix #4') - April 22st, 2022 - 3:37pm PDT
Fixed
This is a fix for collision in the Pit Boss errand, preventing some players being able to put out one of the fires and hindering their progression.
1.0.3 ('Hotfix #3') - April 22st, 2022 - 7:37am PDT
Changed/Improved
Adjusted the Going POSTAL overlay to remove the jarring red overlay that should have been removed the last hotfix (Blame Rob)
Riverside optimization pass
Updated the Prison Worker to do routine sanity checks on the security codes, and regenerate them if they become corrupt (Addressing the “000” bug)
Fixed
Collision on Car Seat near the Sewer Entrance that was making it difficult to collect a Krotchy doll
Clothing pickups lacking collision
Bug where collecting all collectables would award the achievement for completing all - - - Rampages instead (Note: If you already got this achievement, make sure to keep an older save on hand when this update goes live, so you can actually earn this achievement)
Addressed a bug where the Robe outfit could disappear from player’s inventories if using another Dude skin
1.0.2 ('Hotfix #2') - April 21st, 2022 - 1:02pm PDT
Changed/Improved
Blue lines showing up during the Apocalypse
Fixed
Going POSTAL challenges work again
Fixed crashes related to the queue system (seen a lot in the Mexico area)
Fix for a crash related to puddles
Fixed Game Tester Errand, for real this time, we really hope
1.0.1 ('Hotfix!') - April 21st, 2022 - 8:37am PDT
Added
Nothing in this one, stay tuned! :D
Changed/Improved
Crappy overlay for Going POSTAL challenges replaced with a better one!
Going POSTAL challenges will now start showing up only if the Job Agency has been visited
Fixed
Unobtainable Kunny doll behind the Payphone in Riverside
Bug with P350 appearing out of Dude’s hand after loading a save file whilst holding a P350
Game Tester errand not triggering
Golden Larry pickup behind Civvie’s store respawning on reload
1.0 ('Would be polished, but we got high!') - April 20th, 2022 - 11:49am PDT
Added
23 Achievements! (Entering the Sissy command / playing on Easy difficulty will revoke the right to earn achievements, and the save file will be marked as such accordingly) + Trading Cards, Steam Profile Backgrounds, Emotes
Controller support for Scooter ATMs and Vending Machines!
Alternate ammo types! Explosive, Incendiary, Tranquilizer and Taser ammo upgrades are available for purchase in Ammo vending machines across Edensin
Performance setting for Dismemberment!
More grappling hook points in order to gain access to previously inaccessible areas!
Unique sky spheres for each day!
New Police meshes! Reinforcements will now include Sheriffs and heavier armored cops
Reward crates for collectibles! Collecting 10, 30 and 50 of each will spawn reward crates in one of the back rooms in Anu’s Inn
Unique Main Menu art for each day!
Dude Voice Preview in the Menu!
Improved cutscenes! Animal Catcher Outro, Tinklage Boss Intro, Mall Intro and VR Intro
Proper pass for item and weapon pickups!
Pacifist ending!
Language Selector for Subtitles!
New meshes for Tinklage and Carter Cruise!
More NPC mesh / clothing variations!
New Random Encounter Easter Egg!
Interactables pass across Edensin! Static toilets, shower cabinets, bidets, etc. have been replaced with working interactables. Be sure to keep an eye out for toilets as they can now spawn some goodies when you open them :)
Dismemberment to remaining characters!
Changed
Added ‘Hold E to activate’ feature for Going POSTAL challenges so that you’ll see what the challenge requires you to do before you attempt it
Removed glitchy LODs of the HighSeas building mesh
Updated POSTAL challenges indicator textures
Polished weapon wheel ammo type and upgrade icons / code
Improved quality of explosive particles
Improved M16 first person animation set
Polished up majority of Going POSTAL challenges
Interiors in Residential area
Tweaked the Revolver’s Third Person animation set
Adjusted Subtitles so they don’t conflict with Pause menu settings
Replaced Civvie’s building with a better looking model
Updated KDTF Radio with new calls
KDTF building now plays it’s station when inside
Save data now properly remembers if cheats were used, and displays a badge of honor on the save file :)
Moved the Dude voice selector to the front of the New Game menu for convenience
Updated police lines
Roller coaster sounds can be heard when off roller coaster
Reverb has been dialed back a bit
Guns not as loud
Dam Foreman will now yell at you for putting wrong item in
Sewer Foreman talking over himself in beginning cinematic
Fixed
Various broken doors across all levels
Railroad crossing pole textures popping in and out
Inaccurate collision on certain buildings which would mess with the navigation
Broken IK on roads
Heat Waves toggle
Various New Game Menu issues
Tomb Raiders getting stuck in the first area of Lost City
Shoulders on Pistol’s animation set
End credits breaking when skipping outro movie
Dude saying "get over here" when hooking a Grapple Point
Wrong Shotgun ammo type being sold by Vending Machines
Many, many general mapping bugs reported by our community
Certain POSTAL challenges not being displayed correctly on the counter
Petition weapon not equipping properly at the start of Wednesday
End of Wednesday not triggering properly when exiting the Wipe Compound
Sounds from the Prison remaining after errand completion
Janky video resolution menu
Broken cabinets in house interiors
Fire issues in Pit Boss errand
Cutscenes sometimes desyncing
Dismemberment sounds
Prison ambiance coming from one direction
Chain Sickle projectile becoming unresponsive if thrown point blank into someone
Dude saying “look at the size of that thing” on days other than monday
Hover sound playing during cinematics
Fixed issues of lines not belonging to correct voice actor
Sound issue if you killed Hardrock with fire
Cat pounce attack infinitely looping
0.9[]
0.9.0.0 ('We’re leaving early access soon!') - April 1st, 2022 - 12:00am PDT
Added
Corey Cruise and Rick Hunter voice packs! You will now be able to select between the three Dude voices before starting a New Game
Grapple Points! You’ll see many grapple points throughout the game which you can use to access the normally inaccessible areas. Chain Sickle is required to use them
Dog petting!
Working Scooter ATM machines! In order to make better use of our in-game economy, we’ve finally implemented working ATM machines which are located right next to every Scooter station. Right now, in order to get access to a scooter, you’ll need to pay a fee
New Scooter speedometer! In First Person, you will now notice a working, sleek physical speedometer. You might notice some messages pop up on the central Scooter display too :)
Hold-To-Skip feature for cutscenes! You will no longer have to mash the Spacebar button to skip a cutscene
Easy, Medium and Hard difficulty settings! Those are just the basic difficulties. More POSTAL-style difficulty levels coming in 1.0!
New NPCs: Chicks and Scorpions!
Steerable Sniper Rifle bullet!
Missing paths / sequences to the VR errand! When we initially released this errand, several things weren’t quite ready such as the “Pay-To-Win” path which would allow you to skip puzzles by spending your hard earned in-game cash
New Sky / Landscape rocks and Roads!
Quick Health button!
Fast Travel boards!
Vending Machines! There are four types of vending machines: Clothing, Ammo / Weapons, Health and Speciality
Going POSTAL Challenges! Plenty of challenges have been added across all the maps. You’ll be able to get rewards for completing each challenge. If you fail one, you’ll be able to come back to it the next day and attempt it again! Update 1.0 will feature many more as well a less placeholder effect when a challenge is active!
Collectibles! (50 Kunny dolls, 50 Larry dolls, 50 Krotchy dolls and 20 Golden Larry dolls). Collecting 10 / 20 and 50 of each will spawn a reward box. This feature is not fully complete, especially the reward tiers. It will be wrapped up just in time for 1.0
Police Heat / Assault! Like P2’s Wanted meter, performing illicit actions in sight of an authority figure will raise the player’s Heat level, the amount raised dependent on the heinousness of the act. Again like P2, any Heat level above 0 causes any authority figure to engage the player on sight. The big difference here comes from attaining a max Heat level.
Once the Heat Meter hits the max level, the police initiate an Assault on the player. This is a timed phase in which police units are dynamically spawned into the level to attack the player, or rather the player’s last known location. A timer appears on the player’s Heat Meter to indicate how much time is left in the Assault. Police units spawn in squads of 2-5 pawns each. The type and overall number of units that are spawned are dependent on the day of the week and possibly also the player’s selected difficulty mode. In an Assault, regular cops do not try to arrest the player. All authority figures will simply attempt to kill on sight for the duration. This feature will be fully fleshed out for 1.0 with things such as Police arriving on Scooters as well as different cop "tiers".
New Grenade model!
New ambience music in several areas across the map!
Unique sounds for VR guns!
New Main Menu art! In 1.0, each day will have its own Menu art
Radio chatter for Police!
Dogs properly riding Scooters!
UI sounds to selecting days
Toggle for Heat Waves
Changed/Improved
Improved the controller support in various menus
Optimized the weapon impact effects, there will no longer be a new actor spawned for every single impact effect
Improved sound design in Ghost Town area
Improved the Sewer Cinematic
Added more enemies to the Sewer mission
Changed up the level design in Prison
Implemented better fitting masks for every single pawn type in the game
Lowered the amount of dogs / cats required to complete the Animal Catcher mission
Replaced many placeholder textures
Polished automatic weapon recoil so it's applied over time as opposed to instantly
Improved the Desert area in Mexico side
Updated intro to Get Pussy, Cat Dude and Tinklage boss fight
Vast amount of interiors throughout the game, including the Mall, Trailer Park, Riverside and Suburbs houses, etc.
Improved the Clock Tower building in Residential tile
Cats will no longer run from the player when using Catnip
Polished up various Idle animations
Optimized ATM machines
Optimized the Mall building
Improved the Mercenary model
Improved the look of characters shoulders during certain animations
Improved the look of Hose cable, made it smoother and implemented new texture
Improved the look of the Lodge in Prison tile
Optimized the VR errand
Added third person reload animation for M60
Improved the look of poo piles
Updated the social media icons in Main Menu, added link to TikTok
Camera transition while entering Scooters will no longer block mouse input
Skins for certain pawn classes such as AHM
Updated Mouse / Gamepad HUD icons
Save Games will now show the area where the game was saved in
Save menu will now automatically highlight save game name text box when creating new save - just type a save name and hit enter, no other interaction required
Improved bystander hair materials
Reworked Clipboard third person animations
Vote For Governor: Voting queue line should start a bit earlier now. Widened voting queue as well
Increased Spike's hit box a bit, should help with him getting stuck on a specific rock
Added more cover points for NPCs throughout the game which should make the combat more interesting
Doors will now block dead bodies
Made improvements to the Foot IK
Adjusted color of the blood splatter, less cartoony
Replaced Suburbs tile Mike J’s Bidet building with Radio Station. Bidet store moved to the Mall
Implemented new Animal Catcher van and shack models
Decreased intensity of the Head Bob
Implemented ‘Restore Defaults’ option for Audio settings, tweaked default Music volume
Added blood cough after 1st and last drug (Drug pipe). Set heart rate to only gradually increase if drugs are used, added blood cough after 1st and last drug stage
More emotes have sounds
Catnip reload/reload sounds have been adjusted an improved
NPCs should be a touch louder
Scooter time trial improvements: you can now drive the scooter after failing the race (Arrow will be turned towards the start line, and you can stand the scooter on the start line), landing stabilizer added, so now after long jumps the scooter won't fall over
Added new model for Churn Burger building in Industrial tile
Adjusted placement of Darklodge “trigger” sounds when entering certain areas
End 3 bosses music and voice volumes have been adjusted
Improved Treasure Hunter cutscenes
Added a max velocity to the physics handle for the player's grabbed actor so the actor doesn't phase through collision, such as a floor in the dam when the player crouches with a small object like a basketball
Projectiles will now inherit their weapon’s cosmetic
Tweaked the Fournicator reload animation
Removed grenade trail when throwing a mine grenade
Locked the submerged rooms in Sewer Worker until the water level is lowered
Changed the "get over here" line on the Chain Sickle so it only plays on character hook
Fixed
Broken bystanders spawning in the maps
Duplicate “Help me promote myself” sound on Monday
Getting stuck in Prison with no working keypad codes
Artifact visibility issues with the Treasure Hunter errand
Left hand not animating when asking for signatures after entering a scooter
Various assets in the game that didn’t have any texture assigned
Flinching animation montage
Bystanders stuck in Driving state
Uncleanable splats in Muck Mopper random encounter
Art Dealer paintings not being able to be picked up
Long completion time for Hole Digger random encounter
NPCs being locked in Puking state
Bugs with the Map Screen menu / controller support
Border Slingshot guard vision and combat range
Critical bugs in Game Developer errand
Certain characters still using old models
Jump and landing animations overriding other animations in a much less dumb way
Racers AI, now they should properly return to their vehicles
Stopped Champ from teleporting to the player randomly on Thursday after Dark Lodge
Not being able to save in the Mall on Wednesday and Thursday
Front windows not being able to be destroyed on cars
‘Move and Shoot’ NPC aiming
Elevator button in Wipe Compound
Bug where the phone would not play any sounds after loading from Meet Associate Cinematic
Birds getting stuck in the ground
Dropbox being blocked by crates in Pay Fine cutscene
Kevlar or SIC armor from ending up as the player's active powerup
Infinite money glitch with ATM machines
Missing terrain in level buffer
Not being able to pee in Spike's bowl after getting ragdolled
NPC sliding on their feet during walking animation
Players being able to use powerups when ragdolled
Certain walk animations looking janky
Choppy particle effects in Dark Lodge
Scrap bonus not working properly during Pay Fine errand
Untextured shoulder pads on Hardrock during Prison cutscene
Krotchy’s Tip about the Petitions triggering on Thursday and Friday
A bunch of crashes reported on our forums
Inaccessible Art Dealer paintings
Missing HUD icons
Being able to walk through Dam walls and break the game
Issues with Tomb Raider huts, they now spawn AI’s as expected
Issue with players being able to exit the Dam Inspector errand through the failsafe door before errand completion
Long standing issue with NPCs spawning in the air
Adjusted several low pass filter issues across the maps
Water sounds for Kunny island moat
In unlocking the Jail in pay fine the computer will now say “first lock down overridden” then “second lock down overridden” in order.
Added a check to prevent Wednesday end-of-day from triggering while the player is still in Kunny Island
0.5[]
0.5.0.0 (Friday) - November 22nd, 2021 - 10:35am EDT
Added
New Errands
Treasure Hunter
Pacify Merc Superior
Dam Inspector
Endgame
New Locations
Edensin Dam
Edensin MegaMall
Goldmine
Lost Underground Civilization (a.k.a. the Lost City for short)
Subtitles! English-only for now with more languages coming
New NPC models!
Destructible ATMs
Interrupt conversations for NPCs. NPCs who are talking to each other can become rogue
Item Wheel!
M60!
Chainsaw!
Major audio additions! Upgraded Scooter to sound more realistic, optimized audio streaming for less overhead. Added more physical materials with a wider variety of hit sounds based off of the item that hits them, updated items that can be thrown / have physics that react with said new materials
New music for some errands!
Two new radio stations! KDTF and EdenSYNTH
Silent loadzone transitions! No more horrible noises when riding the scooter through zap-zones
Waypoint improvements / additions! Clicking on an errand will now set the waypoint to that errand’s location. Added a waypoint indicator to fast travel stations, showing you which area specifically you have to go to to reach your destination. The Errand List will now show a little baby waypoint icon next to it when it is set as the waypoint destination
Third-person animations for all weapons!
Better color wheel for Spray Paint Can, unlimited selection of colors!
More Interest Points for NPCs!
Changed/Improved
Improved NPC navigation especially around doors
Implemented Flinch Animations for Dude and NPCs
Improved Pizza pickup model :)
Added more signage across various levels
Simplified and improved puddle spawning from fluid weapons and streams
Split Nitro away from Walk into its own control binding. Added analog controls for driving
Added default Sprint binding. Added custom weapon bindings for the Mop, Rattler, Chainsaw, P350, Hunting Rifle, Rocket Launcher, and M60
Set Pet Shop Worker to ignore combat, so he’ll stay at his post
Made it easier to pee in Spike's dog bowl without the collision getting blocked by something else
Implemented impact effects for the Chain Sickle projectiles
Implemented explosive barrels
Baton now starts with a full battery on pickup
Implemented projectile behavior changes when kicked
Improved the weapon fire and alt fire input queuing
Added audio maps to the Grenade Projectiles
Polished the M16's aim view offset and rotation to better align with the reticle
Finished implementing aim sensitivity found in the Control options
Implemented dual wielding view offset to prevent clipping when sprinting
Updated the FITH building with the new bar assets and removed the old looking stuff
Added the overhauled Animal Shack
Improved many interiors that were previously either empty or boring, this mainly applies to houses
Improved the visibility of the shell casing smoke
Refined the red dot blending a little bit when aiming and firing
Increased size of Rocket explosion particles
Polished the chain spacing on the Chain Sickle projectiles
Increased SniperRifle max range to prevent cases where a player could scope in and see a KI powerbox but not be able to damage it with the sniper rifle
Homing rockets will now explode if they circle around their target
Updated explosion and bullet impact attenuation across the game
Updated weapons to have empty sound when fired with no ammo
Updated audio in Border Smuggler errand
Dude will now reequip last held weapon after releasing a grabbed actor
Implemented grenade throwing for AI
AI interaction pawns now ignore all the senses (Pit Boss side-errand givers won’t run away)
Fixed
Fixed plenty of combat / general gameplay crashes
Dark Lodge Hillbillies not being able to be dismembered
Fixed the smoke particles leaving visible intersect lines on the Rocket Launcher
Mountain Men cone of vision, NPC combat reposition decreased / move and shoot chance increased
Fixed shotgun not using correct materials in third person
Fixed the bot's heat seeker rocket prematurely exploding in their face
Fixed Prisoner kicking
Fixed a crash when damaging a picked up dog body
Fixed the Grenade and Rocket projectile explosion particles getting culled by the edge of the screen
Fixed the Buckshot item appearing as an actual droppable item
Fixed the Baton not being equipped with the right pending mode through the weapon wheel
Fixed the Rocket Cat projectile exploding when fired
Made Carter and Kunny immune to being ragdolled (Fixes random teleporting, and a solution for being yeeted out of bounds and softlocking the player)
Fixed NPCs not selecting a weapon at all during combat
Implemented various fixes for sliders for controller and keyboard
Issue where NPCs would sometimes turn on their own team members for no particular reason
Fixed VR world audio bugs and fixed Time Trial fade outs
Fixed collision in ♥♥♥♥ Asian
Fixed green scooter not playing animations properly during race
Fix Race: Fixed a glitch where the errand would not complete and the player would be locked inside the Arena
Spike disappearing randomly during mini-errand
Fixed a bug where the wheel list scrolling isn't affected by the world time dilation
Revoked phone privileges of Kunny Island cashiers. Fixed up some cashier-related crashes
Implemented fix for prison tile not loading when player is sent to jail on Tuesday before paying the fine
Fixed some bugs with the weapon's idle input queuing
Possible fix for Animal Van taking cats in place of dogs and increasing dog score
Fixed a soft lock in Hot Zone area
Some issues where NPCs would not select a weapon or attack the cat dude or other animals
Fixed the ribbon particle scaling on the Super Soaker Flamethrower
Fixed the Super Soaker's pilot light appearing in third person
NPCs getting stuck in interest point state if interrupted twice before allowed to change state
Fixed Dark Lodge totems
Fixed Slingshot audio to work again
Tutorial Champ getting stuck and not pointing out the sign and marker pickups
AI Knockdown reactions
Border Smuggler and Cat Dude intro render
Invincible NPCs
Border Smuggler and Time Trial icons reversed on minimap
Addressed a vast amount of mapping bugs reported on our forums! (Thank you!)
New Random Encounter; Muck Mopper! Located somewhere in the Affluent tile :)
Better entrance to Scooter Arena, you can't miss it now!
New Book Repository building in Suburbs tile and new Art Gallery in Riverside
More vendors / sellers, NPC interest points across various maps
Missing fast travel icons to MapOverlay
Changed/Improved
Buffed Grenade radius to better match Postal 2’s
Bots now throw weaker Grenades to better fit damage from Postal 2
Window meshes, added dirt masks to make them look less generic
Reflex sight model and textures
Implemented better AK model
Updated level loading to be more efficient
Vans with Secret Service NPCs will now spawn after Vote For Governor errand
Level Design improvements in Suburbs tile, optimized houses
Changed the speed ramp model to a better one in Fix Race arena
General level design improvements to the Prison tile
Swapped out the Super Shotgun barrel smoke for an animated flipbook Material
Improved interiors in The Zag tile
Implemented AI Weapon burst fire and timeout on a per weapon basis
Made various improvements to the Fix Race errand
Poo piles will no longer take 89 years to destroy (Mexi-cleaner)
Tweaked the flare trail Material to be less opaque near the camera
Lighting pass in the Supermarket in Prison tile
Improved the Fire Station building in Suburbs tile
Police can now arrest the player when in a ragdolled state
It's now possible to clean footprints with The Mop
Dude can no longer kick or use weapons on the Fix Race scooter
Hid debug text in-game on clothing pickups
Optimized fire particles in Pit Boss errand
Moved the Border Smuggler checkpoint away from the cutscene trigger to prevent players getting stuck
Vote For Governor: Added vote clock, voting machine ‘Confirm’ button now greys out when no candidate has been selected
Implemented NPC voting animations for Vote For Governor errand
Kunny Island errand polish: Hold E mechanic removed, added animation for power boxes, shimmer material disables itself when power box gets disabled or destroyed
Fixed
Empty inventory middle slot for VR/AR HUD
Old flame bug (Remaining on screen for a long time)
Implemented a fix for the throw lines not playing
Green hand icon getting stuck on screen in Cat Dude mode
Toilet and Champ Cage intractability
Auto-saves will now be numbered in Load Menu
Aim down sights not working when weapon bob is turned off
Issues where dialog lines would not be spoken by NPC (Vote For Governor)
NPC's trying to attack the Dude while tazed
Ghost Town map overlay showing on Monday
Super Soaker firing the wrong ammo type after a reload
Getting stuck on a scooter after day transition
Sniper Rifle HUD icon not displaying properly
Bodyguards not reacting to fluid damage
Queue crash
Crash when returning to a dead player
Scooters now can damage ragdolls, potential fix for player ragdolled under ground when falling off
Electric ballot issues. Fix security not reacting to the Dude if he attacks people in line
Issues with Sniper Rifle’s max zoom FOV
Cops sometimes attacking the player without warning when holding a weapon
Another big batch of mapping bugs fixes
Bug where holding alt fire after reloading with fire the primary instead of the alternate fire
Various fixes in Dark Lodge: Ladder fix, duplicate "Something Tells Me" dialog trigger, Weapon Fire detection volume fixes, despawned unused Champ cages, despawned item cache near Champ cage. Dude now correctly talks when he has collected all of his stuff as well as Champ
Shell casing smoke being too transparent
Pit Boss using GameTester map icon
P350 using the wrong HUD icon
Some tracer stuff with the Mop deflector
Issue where the player would not be registered in queue lines
Bug where the AI would keep whipping its neck back and forth for combat
Various radio bugs
“Quit to Main Menu” crash after completing Thursday
Updated Sign Beggar to properly remove the blocking volume when it's not needed
Certain trucks not exploding
Issues with catnades not being shootable and grenades not exploding when lit on fire
Zag errand blockers will now show up on Monday - Wednesday
Tweaked First-Person Pistol animations
Further improved set-dressing in High Seas hotel in The Zag
More blocking volumes so NPCs can explore without getting stuck between terrain and stairs
Improved framerate in The Zag tile
Fixed
Collision blocking the bridge from Affluent to The Zag
A load of jank loading from Commercial to The Zag
Sniper Rifle not fitting properly in hands during reload animations
Radio menu in Phone, you can now access it by clicking on it with a mouse
Collision on Champ cages in Dark Lodge
Physics on dropped weapons
Weird collision in L2 that would block players from running across the road
Mountain Men wearing masks...
Ladders in Dark Lodge (Making strange noises, getting stuck on, crash)
Crash related to footstep sounds
Painting floating outside trailer in Prison tile for Art Dealer errand
Misplaced pickups that were stuck in the ground
Being unable to walk on the stairs without jumping next to MikeJ's Bidets
Many other miscellaneous mapping bugs
0.4 (Thursday) - June 19, 2021 - 1:17pm EDT
Added
New errands!
Dark Lodge Escape
Vote For Governor
Game Tester
Fix Race
Pit Boss
New factions!
Mountain Men
Gambling Protestors
New locations!
The Zag
The Dark Lodge
The Polling Place
KOBLOMI Studios
Pair-A-Dice Casino
New Weapons!
The Hunting Rifle
The Rattler
New Features!
Interactable Rides / Mini-Games
NPCs on Scooters
Waypoint System (Experimental)
Random Encounters
ADS System
New Radio Station
Interactable Slot Machine
New Puke particles!
Implemented a new Champ model! Who’s a good boy!?
Prison Outro cinematic!
New walk cycle animations!
Time-of-day lighting changes. Day and Sunset
Better footstep sounds and more impact sound types!
Social Media buttons to Main Menu
Changed/Improved
Replaced AK and Gas Can models with new, better looking ones
Improved Boss AI; currently applied to Tinklage in Wipe Compound
NPCs will be able to properly throw Grenades, Molotovs and Pigeon Mine
Reworked the way weapons check if the player is holding fire or not
Redesigned the residential area in Prison tile, it’s now a nice and cozy trailer park
Improved NPCs Melee combat
Made various improvements to AI shooting which will prevent them from getting stuck, lose interest of the player especially while behind cover
Adjusted attenuation on Scooter reverse sound
Improved Gilded Rag interior
Improved level design in Mexico and US sides
Added in more pickups throughout the game
Updated Dude’s throw lines
Replaced the star burst style muzzle flash on the AK and M16
Improved reverb in all levels. General ambience improvements as well
Improved flesh sound effects
Revamped audio in Prison
Improved ‘Get Pussy’ cutscene
More sounds assigned to physical surfaces
Optimized various particles
Reduced health of shit piles in MexiCleaner errand
Added death sound for dogs
Updated some weapon hints
Chaned map arrow icon for better legibility
Tweaked FOURnicator, M16 and AK first person camera offsets
Implemented metal detector and weapon’s drop bin to other entrance door in Police Station
Decreased the opacity of the flare’s trail the closer it is to the camera
Improved the Machete sounds
Fixed
More mapping bugs
PreviousWeapon input not working properly
P350 magazine clipping during reload
Oversight that caused the Dude to pet a cat infinitely…
Cat silencer not flying off on the P350
Small typo in a few settings options
Combat patrol and initial patrol issues with NPCs
Mike J's bidet shop music continuing to play everywhere if you died in the store
Removed loading error message when loading a saved game
Interest Point bugs
Some TVs flying off / falling, sinks not working, toilet water not turning yellow when peed in
Machete not cutting through spine with Vitamin X
Various animation / clipping errors with FirstPerson weapons
Kunny and Carter getting stuck in ragdoll and breaking the boss fight
Fixed a massive amount of mapping bugs (Floating meshes, holes in terrain, wonky collision). Thank you all for your reports!
Animation offset on Scooters
Fixed not being able to talk to Kunny and Carter
Silent Wipe Militants
Various queue line bugs such as NPCs turning around while in a queue line
Pilot light on Super Soaker
Bug where the tracer would go to the world origin if the player didn't hit anything
Clipping in Baton folding animation
NPCs sometimes falling through roads
Deformation on FOURnicator
Numerous crashes
Errand icons disappearing on map screen during reveal
Gap in Hose particle
0.3.0.1 - 0.3.1.1[]
0.3.1.1 (The Cure) - March 2, 2021 - 3:15pm EST
Added
P350. A fast-firing, lightweight alternative to the Deagle / Revolver has been added to the arsenal. It fires as quickly as you can hit the trigger. Fun!
Safety respawn nets to new tiles
New ‘New Game’ menu art
Implemented fluid ribbon collision (Fluids will no longer go through things such as glass. Instead, they’ll collide with them)
Scooter POI icons to all Scooter spawns
Monitor selection slider
‘Back’ button to Fashion Funwear Menu
Warning note for old saves in Save / Load menu
Changed/Improved
Reworked and improved the Fournicator model
Added a better Pizza slice pickup model
Improved the Prison Riot cutscene
End-of-day movies should now freeze gameplay during the movie
Improved appearance of the Tazer particle
Made improvements to Carter Cruise’s model
Tweaked Save/Load menu to make it more intuitive to use
Improved Kunny Island cinematics
Set dressing in Affluent tile houses
Ensured Petitions, Ticket Device etc. are always equipped instead if bare hands come up
Disabled interactions while riding Scooter
Changed how calling out/spotting a known enemy is triggered to just be based on line of sight
Improved flesh impact sounds
Improved interiors in Mexico side
Player cosmetics will now apply to cutscenes
Adjusted / Set up interest points in Riverside tile
Baton’s modes are now switched using the Weapon Wheel ammo section. Updated the weapon hint on the Baton to reflect the new mode switching
Replaced Job Agency in Affluent tile with overturned truck office
Updated Dude’s cosmetic icons
Buffed the amount of ammo from dropped Ingrams, M16s and AKs
Reduced the spread of the Shotgun and The Fournicator (to improve the range)
Increases the reload speed for the Pistol, AK and M16
Arms and Weapons now have their blood and poo masks cleaned when switching cosmetics
Improved reverb in various levels
Tweaked the FirstPerson foot for Sexy Outfit and Classic Trenchcoat
Decreased average weapon switching time from 1.2 seconds to 0.6 seconds
Replaced generic Catnip / Dog Treats pickups in Animal Catcher shack
Fixed
Fixed the poo pile’s texture not melting when damaged by Vitamin X pee
Dude’s foot disappearing when kicking with a cosmetic applied
Extremely slow “initial equip time” for the Bidet Petition
Police crash with Spray Paint
Tinklage (and others) forgetting about the player when going into ragdoll
More crashes that were reported on our forums
Save games not remembering Dude Eye count
AI combat when player is on the Scooter
Softlock when exiting Kunny Island after killing both bosses AND destroying the power boxes
Numerous mapping bugs
Fashion Funwear map icon
Hose not disconnecting when Player is arrested
Collision on the fire hydrants
Removed lag when bringing up Phone
Ensured Animal Catcher errand can’t activate after Monday
’Sent to Jail’ loading sequence when arrested outside of the Prison tile
Lopsided camera after respawning when doing the mexi cleaner errand
Missing "Respond to Champ hint" dialog
Animal Catcher door reappearing under certain circumstances
Wanted Meter getting stuck and the player never being able to ditch the cop
Unhandled or improperly handled boss cutscene scenarios (Killed both bosses and destroyed all power boxes, killed one boss and bribed the other, reloading game after bribing one or both bosses)
Sewer transition auto-save
Bosses going back to their original interest points after killing the player
One of the cars in Kunny Island parking lot not exploding
Reduced the impact sound clutter from Melee weapons
Baton’s collapsing animation not playing properly
Spray Paint leaving bullet holes on bodies…
Police interaction with Beggar Sign
Piss not colliding with Fire Hydrants
Broken Art Dealer paintings
Bug where melee swings weren’t cancelled by sprinting
Certain weapon textures appearing broken on NPCs
Kunny and Carter Cruise not getting up properly after getting ragdolled
Gasoline puddles not being created on most surfaces
Dude dialog not playing after completing Bidet Petitioner and Install Bidets errand
0.3.0.1 (Wednesday) - January 27, 2021 - 12:31pm EST
Added
New errands!
Install Bidets
Kunny Island Opening Crasher
Mexi-Cleaner
Bidet Petitioner
New factions!
The Wipe Militants
Anal Hygiene Matters (AHM)
Shit Banditos
New locations!
Industrial
Affluent
Kunny Island
Quicksave (F5) and Quickload (F9)
"End Day Now" map screen button for Call It a Day (You no longer need to hike it back across town to end the day)
Enter / Exit camera transition for the Scooter as well as ‘Get in’ / ‘Get out’ animations
More interest points for NPCs
Dude cosmetic changes
Sexy outfit
Classic Trenchcoat outfit
First-Person Weapons and Arms gettin’ dirty! - Blood and Dirt masks
Scooter Station markers on the map
Two firing modes for The Fournicator
Rusty Trombone bar in place of the old building in the Residential tile (Next to Book store)
‘SSGI’ option to ‘Performance’ settings
Implemented assets for Patience and Rebel AI attributes. If you flip off a bystander enough they'll tell you to go fuck yourself
Rolling fluids!
Interactable rides!
The Mop!
Vitamin X ability
Changed/Improved
Further level design improvements to Ghost Town level
Level design improvements around Mexican town
Improved performance of NPCs
Added more ambient sounds across levels
Replaced placeholder Fast Travel board with a new model
Tweaked Save/Load menu to make it more intuitive to use
Updated sounds in the Sewers
Improved interiors of buildings in Commercial tile
Melee enemies will now properly retreat to cover spots when available
Adjusted bullet impacts, and updated them so they are louder
Savegame improvements:
Remember the currently equipped inventory item
Remember the last equipped weapon, even if holstered
Remember view direction and angle of where the player is looking when they save
Remember current states (mag count/ammo types/whatever) of current weapons
Wanted time now saves in save game
Enemies attacking in melee will now only engage in pairs, with the rest hanging back in cover
Disabled Catnip, Vitamin X and Energy Drink effects during cutscenes
AI with melee weapons shouldn't attack the air anymore
Improved doors and NPC's raising their hands when opening them
Updated audio in Tag Turf cutscene
Cops are now treated as a special case for combat warnings and other alerts. If not engaging in combat, they will go over to investigate the warning as if somebody had ratted out to them
Adjusted sounds in MikeJ’s Bidets store
Added random variance to AI burst fire duration
AK and M16 should now use the proper third person idle animations
The scooter will now pause when you hit a cutscene trigger
Improved facial animations for cutscenes
Increased the size of the drawing brush on Billboards
Map screen errand reveal now starts where the player is
Fixed
More mapping bugs
Terminals saving / loading issues in Police Station
Added failsafe for Cat Dude errands marking off before Cat mode activates
Fixed FOV menu, added 3rd person FOV for walking and driving
Numerous crashes
Cops not responding to you putting your weapon away. They will now be able to tell even without line of sight
AI spawning with empty mags instead of full
Fringe case in the AI where a cop could get stuck without line of sight and cause the wanted level to never go down
Various broken doors in levels
Bug where the alt fire dropped Molotov would explode on impact instead of settling on the ground
Duplicate Dude visible in Police Station cinematic
Spike cutscene
The Fournicator shells not spinning when using the Catnip reload
Missing map screen dialogue from Fire Fighter errand
Collision on a bunch of assets such as gates, railings, etc
Multiple autosaves not working at all (Old autosaves will get renamed)
"Border Outline" option not sticking properly
Awkward pause at the start of Bellow cutscene on Monday
NPCs shooting at non-humans and missing wildly
Incorrect rotation of Dude map marker in Phone when riding Scooter
Mouse Sensitivity not working correctly
Scooters popping in close to Player
Issues with vomit footprints
Dual wielding weapons unloaded with ’0’ magazine count
Cat Dude glasses not using correct texture
Inmates getting stuck in their cells in the Prison map
Interactable prompt appearing on Parking Meters
0.2.0.0 - 0.2.1.0[]
0.2.1.0 (Dream of Scooter Fournication) - November 21, 2020 - 2:29pm EST
Added
The Fournicator (Quad-barrel shotgun)
Emote Wheel!
New Scooter! The model and general usability has been greatly improved to make it a lot more fun to drive. We’ve also added the ability to use one-handed weapons whilst on a scooter as well as more color variations!
New custom weapon switch bindings - It's now possible to customize what weapons are under which numerical keyboard key
Fluids rolling down hills/walls
More NPCs and interest points in Ghost Town level
More Auto-Save slots
New Third-Person reload animations + animated weapon meshes
Changed/Improved
Ghost Town level (Improved interiors, added props)
Ambient sounds in the Arcade
Enemies should now do a quick patrol of the area after losing their combat target
Police should now remain in patrol state until their target's wanted timer expires
Third person equip/unequip weapon animations
AI will now respond to spotting you and being shot at while patrolling
Improved bidets particle effects!
Bystanders will now get annoyed when you spray them with water
Sound work with NPCs on their mobiles - you will now be able to hear the other side of the conversation
Removed the time slowdowns when opening the color and emote wheel
When firing in an area with bird ambience, the ambience will stop and play a bird flapping away sound
Improved audio design in Animal Catcher cinematic
Greatly improved the Prison Guard intro cinematic
Loading transition into the Sewers is now better
AI should no longer skip patrol state when they lose an enemy, cops will remain on patrol until wanted level goes down
Lots of audio improvements around all levels
Older, incompatible saves will now be marked as red
Replaced various placeholder textures
Made it more obvious that Spike’s dog bowl has been tainted
Tweaked the Shotgun firing animation
Kicking vehicles with Vitamin X kick will no longer make them explode right away, instead they’ll fly up into the sky
Replaced the Molotov's wick particles with a new Material effect
Fixed
Prison not loading correctly after finishing it and loading from an autosave
Collision on the Big Ship
Keyboard sounds playing if Master slider is set to 0
FOV resetting on game reboot
Blocky Minecraft vomit textures
Broken interactables
Death crawling NPCs spamming their hurt lines
Some clipping in first person weapons
Fixed certain menu settings resetting themselves
Fixed a LOT of crashes (Thank you for all of the reports!)
Bystanders going silent during Sign Beggar errand
Keypad codes turning into '???' after entered
Lightbulbs progress indicator not tracking correctly
Cinematic sound class not respecting volume sliders
Player can no longer trigger the police lockdown more than once (Prevents getting stuck in the station)
Cutscenes running while game is paused
Broken explodable vehicle
Reload breaking when pressing Alt-Fire during reload
Disabled Spawners upon completion of the Slingshot mission (Should not be able to trigger it again now)
Fixed ladders at the back of the Bidet shop, and another ladder in Tag Turf errand
A vast amount of mapping fixes which were reported on both our Steam Forums and Janky forums
CatDude cutscene breaking if skipped
Road barrier popping back up when loading a game after finishing Tag Turf
Broken “reload” animation that was assigned to the Spray Paint Can
Hose’s cable getting stuck in walls and stretching
Parking tickets not saving properly
Player holding a phone as a weapon when loading a save where they were holding a limb instead
First-person jump animations will no longer play while charging melee attack (Machete)
Off-hand weapon in Dual Wielding mode not using the correct cosmetic item
Weapon models not displaying correctly after switching to a different cosmetic item
A bug where the Revolver would switch when no targets were highlighted
Gib Melee weapons not slapping ragdolls in the correct direction
0.2.0.2 (Tread Lightly) - October 9, 2020 - 2:45pm EDT
Added
Footprints! NPCs, Dude and even animals will leave a trail of footprints when they walk through any fluid
Sticky note for Prison override codes (It will display on the map screen)
Interact tap-to-hold setting
Implemented basic damage fall off
More pickups in the Commercial tile
Changed/Improved
General level design improvements in Commercial, Retail and Border Land tiles
Improved general kick reactions for Grenades
Lighting performance improvements in Suburbs tile
Reduced chance of masks appearing on NPCs on Monday
Updated the Meet Associate cinematic
Control binding menu improvements:
Smart confirmation on multiple bindings, it will warn you if you try and rebind multiple keys
Added a timeout when binding an action to prevent player from getting stuck and having to force close the game
Fixed
Deleted broken pickups from Sport’s store
Broken shading on certain meshes
Ingram’s Catnip reload not working properly while under Catnip
Pigeona Virus announcement playing on Monday
Floating loudspeakers
Numerous mapping bugs
0.2.0.1 (Frames, flares and feet) - September 14, 2020 - 4:07pm EDT
Added
Mariachi NPCs in Mexico
More NPCs in the new tiles
Flare Gun!
Separate ammo type for M16
Cat Silencer support for Ingram
Ability to kick vehicles during Vitamin X
Hostile Shopkeeper to Dinky Nozzle (‘Get Milk’ errand)
New FirstPerson kicking animation
A hint about changing paint color with alt-fire
Cutscene for Spike poisoning
Changed/Improved
Overall performance improvements!
Mouse aiming should now be more consistent and stable
Improved the kick's hit detection and locational damage code
Removed Scythe model which was blue balling players into thinking that it’s an actual working weapon they can use
Prison codes are now randomized
Improved interior of La Casa Grande
Improved the Pet Shop and Tag Turf and Bellow's cinematics
Improved audio in various cinematics
Scaled up a few vehicles
Tweaked the collision on shell casings and thrown Ingram prop
Adjusted the Hose firing animation not syncing correctly
Removed extra front sight on M16 mesh
Improved Prison loading! The unnecessary maps will no longer stay loaded which will result in better performance during the Prison Guard errand. Warden doors will also close properly after the errand
Dude location icon on map screen
Fixed
Certain meshes using default textures
Added vehicle blocker to Border Smuggler to prevent breaking the cutscene
NPC made out of denim aka. The notorious Denim Man (You will be missed)
Floating cars
Being able to pick up the Scooter
Body fire on Mutant Rats being way too big
Weapon fire no longer gets stuck when phone is brought up
Lightbulbs will now be removed from the player’s inventory after Sewer errand
Boarded up Book Repository
Collision on various meshes
Zap zone signs facing the wrong way between Retail and Border Land tiles
Many mapping bugs that were reported on our Steam and Janky forums
‘The Thingy’ area not staying loaded after going through a zap zone
Weapons will now immediately ’Fire’ after being Equipped / Reloaded if the player is holding the Fire key
Removed Bell from Monday’s Motel which could trigger the ending cutscene again causing the game to crash
Weapon loop start animation
Crash where the Spray Paint is firing when opening the color wheel
Left hand weapon when dual wielding not using the right ‘Weapon position’ settings
Prison zap zone activating even if complete
Prison Warden doors will now close properly after finishing the errand
Scooter when going through a zap zone
Weapons floating in front of The Dude during cinematics
Border Patrol NPCs not attacking the player
Addressed various crashes that were reported on our forums
Tag Turf errand will now complete every time after tagging all billboards
The Meet Associate cutscene can now be skipped properly
Dude Cat’s paws clipping through the world
Spray paint breaking windows
Lockdown announcement in Police Station no longer replays when returning to the station or loading a save
Gamepad settings not updating when changed in-game
Slingshot now respects Fire input bindings
NPCs should no longer pickup dead animals
Dude Cat Pounce momentum sticking on cat ladders
Some bugs with the Gas Can match setting inflammable animals
HAWT (Hitch) Fix - August 29, 2020 - 11:34am EDT
Performance fixes
0.2.0.0 (Tuesday) - August 19, 2020 - 1:16pm EDT
Added
Three new zones
Border Land
Retail
Ghost Town
New missions
Meet Associate
Border Smuggler
Tag Turf
Pet Shop Delivery
Pay Fine
New P2-style shovel! (Blood masks will be added later)
Ingram
M16
New sounds for the Intro sequence
Footprints
Cutscene movie volume slider
Interior sounds to various buildings
Dual wielding crosshair (Borderlands 2 style)
Facial animations for dead pawns
New sound effects for Tazer Baton
Changed/Improved
Improved Combat AI
NPCs not firing at long range distances
Melee enemies should now spread out a little when chasing you
Enemies will also no longer crouch when attacking with a melee weapon
Ranged enemies should no longer run up to your face before attacking
Enemies that lose sight of you no longer stand in place waiting for you to walk up to them
Cops shouldn't get stuck on the border of the Chase/Arrest radius anymore
Changed how enemies react to pointing a gun at them so they don't immediately attack you even if they're panicking
NPCs shouldn't freeze in place when entering Reload state anymore
Refined NPC weapon spread so they don't deal as much initial burst damage
and more!
Optimized vehicle and bystander models
Cars will now exploded when set on fire with Gasoline
Improved distance quality of foliage models
Reduced health on Cop NPCs
Greatly improved the look of various cutscenes
Sonic and Sanic cheats now apply to flying
Added more pickups across all levels
Weapons that use time based ammo consumption now consume 1 ammo at the start
Smoothed the AK firing animation to be less erratic. Reduced the recoil on the AK to make it a bit more manageable
Decreased AI Revolver fire rate from 0.3 to 1.0
Reduced frequency of ambient hawk screeching
Game now autosaves once instead of twice when going through zap zones
All Characters should now drop their Weapons when they die
Tweaked the walking animations
Camera will now pan to errand as the giver talks about it, and zooms to default zoom
Fixed
A TON of mapping bugs
Crash that could occur after throwing many Pigeon Mines as well as when standing in a queue / interacting with the cashier. And many others!
Collision on a vast amount of assets
Grenades and Molotovs not colliding with doors
Broken interactables
Various issues with Prison
Car explosion sounds playing when master volume was set to 0
Video Menu “Show Outlines” text not matching checkbox
Player taking lethal headshot damage from the Revolver and Shotgun
Implemented fixes for the Dogs and Cats when transitioning back to normal movement
Beggar Sign “nag” dialog lines playing when a sign has already been constructed
Player facing the wrong direction when exiting the Scooter
Map screen panning off to Narnia when finishing errands
"Show Pickup Messages" menu option not working/Hide HUD not hiding pickup messages
Slugs not using any HUD icon
Initial - 0.1.4.1.7[]
0.1.4.1.7 (Blowing) - June 9, 2020 - 7:09pm EDT
Added
Explodable cars!
‘View / Weapon Bob’ toggles (‘Gameplay’ settings)
Toggle for enabling/disabling black outlines (‘Video’ settings)
Changed/Improved
Reduced the loading time between the main menu and the intro movie
Fixed
Jukebox sound not playing in Blue’s Waffle House
Certain sounds not respecting audio sliders
Some broken InitialState animations
Various mapping bugs that were reported on our Janky and Steam Forums
Broken Kevlar pickup that was causing the game to crash
“Busted” loading screen not appearing after getting arrested
Sent-to-jail audio not playing correctly
Random crash that would sometimes occur around the Animal Catcher area
0.1.4.1.6 (Grass On the Fields) - May 22, 2020 - 4:06pm EDT
Added
Foliage Density Slider which controls newly added grass (“Performance” settings)
Changed/Improved
SiC armor texture
Fixed
Crash that could occur after switching weapons
Crash that could occur after completing the Prison errand
“Ring Bell” prompt not going away
Various sound effects not being affected by the Master Audio slider
NPC's not using their initial states very often
Prison errand ending cutscene overlapping with mission completion dialogue
Phone popping up after Prison intro cutscene
Champ growling at the Dude
Dogs growling at bystanders when running to catch up with the Dude
Dog treat emitters not spawning
0.1.4.1.5 (A Fistful of Fixes) - May 16, 2020 - 2:57pm EDT
Added
Corpses and gibs lifetime menu option (‘Performance’ settings)
Powerlines in Riverside tile
WIP PetShop / MethLab in Riverside tile
Zap-zone signs
Foliage density option (‘Performance’ settings)
New interior ambience sounds to businesses / major buildings
Gamepad Options Menu, including features such as being able to invert axis
An intro fly in sequence before you take control of The Dude
Timed Auto-save setting (It’s enabled by default, game will auto save every 10 minutes)
Changed/Improved
Added a particle to to the Gas Can’s spout to hide the trail particle gap
Some of the cinematics have had another pass to better follow rules of cinematography and to hide the HUD
Enabled root motion on trip animation; NPCs will no longer snap back to starting location after playing the animation
Optimized the Penitentiary building
Made some changes to landscape in Riverside tile
Implemented new, better looking terrain materials across the whole game
Improved collision on main road section
Left hand Revolver will now contribute execution points to the main right hand Revolver
Increased the Pigeon health so they don’t instantly die from Bystanders on fire
Enabled wind effects on foliage
Fixed
At least 8 common crashes
Various mapping bugs that were reported on our Janky forums
Double telephone poles from Riverside transition
Phone interface when riding the Scooter
Removed “Sample text” message from Mini-map transparency option
0.1.4.1.4 (Exploding Pussies) - April 24, 2020 - 2:27pm EDT
Added
The cat Grenade! Combine a cat with a grenade, target and NPC, and watch as kitty bolts it towards them to then explode on impact
A tickbox that should fix the muddy texture issue some users are having. It’s recommended you only tick this option if you are having the muddy textures issue. This removes the need to enter console commands
A slider to adjust the amount of motion blur. We’re leaving motion blur off by default because motion blur sucks :)
Added Road signs around town in an ongoing effort to make Edensin feel more like a real town
Uniforms for Arcade and Hotel workers
Changed/Improved
First pass of AI improvements and NPC routines
Improved roads
Population slider is now set to ‘Normal’ by default (The recommended setting)
Optimized the Penitentiary building
Updated Spurt’n’Squirt9000 textures to reflect ammo type with new art
Tweaked TP rifle animations
Improved lighting in Art Gallery
Implemented new Armor mesh; fits better on Dude’s body
Fixed
Dismemberment on Civvie not working
Blood decals not showing on NPCs
Levels not being loaded in correctly when finishing the prison level and then loading an auto save
Shadow distance setting not saving
A bug where the Grenade pin pull animation wasn’t animating properly
Removed redundant capsule shadow setting
Toilet flush emitters not using correct rotation
Various mapping bugs that were reported on our forums
Shop Counter ‘Wiping’ animation loop
Third person stuttering when rotating the camera in third person
Dildo Bidet causing the game to crash
Crash that was happening on ALT-F4
0.1.4.1.3 (Fresh paint and happy asses) - April 10, 2020 - 12:03pm EDT
Added
The highly requested mini-map has now been implemented!
Improved Art style
Rabbits! It’s Easter, after all. More wildlife will come in future updates
Toggle for silencing the game during focus loss (ALT+TAB)
New MikeJ’s Bidet store
Due to the current Pigeona virus crisis, Local Edensin Officials have supplied civilians with an unlimited supply of face mask
NPC Coughing animations
Third-person Kick animations
‘Shadow distance’ setting in Performance menu
A Vitamin X vender to the Circle J and a Pizza Vender to Pistolas e Tacos
Changed/Improved
Level design improvements to Skylift and Prison areas
Tweaked Walk up/down animations on NPCs so they look better walking up hills
Reduced the recoil when dual wielding weapons, mostly for the AK
Tightened the way the player’s speed is applied to a fluid trail to minimize the particle gap
Spurt’n’Squirt will now be in Flamethrower mode by default
Blood splats will now fade away in 30 seconds
Tweaked Pistol/Revolver TP offset
Ongoing performance improvements:
Optimized NPC hair and boltons to use fewer draw calls
Improved performance in Police Station
Fixed
Bug that was causing NPCs to freeze and not move until disturbed
Bug that was causing directional hurt indicator to not indicate correctly where the damage was coming from
An oversight where the left weapon when dual wielding is reversed
Left hand when dual wielding appearing in third person
Third person weapon offsets
Non-functional ladder in Scooter Store
Revolver getting stuck when fan firing with a cat silencer
NPCs stumbling / running out of breath too often
Broken Art Dealer painting in Anu’s Inn
Art Dealer paintings despawning
Ambient in Prison sounds not playing
Players sometimes spawning inside of terrain after loading to last checkpoint
Radio sometimes not playing the next song right away
Large variety of mapping bugs
Molotov fire not being able to be extinguished
Grenades not being removed when simply dropping them
Spurt’n’Squirt9000 not firing properly based on ammo types
Road texture leading to Prison
NPC walk animations going out of sync (Arms and legs)
Various crashes
Not being able to put out fires using the Urethra
Collision on a lot of assets
Radio not playing the next song in certain cases
NPC freezing in place
Taser leaving bullet holes on Bystanders
Dude hands not being attached correctly to Scooter handle in third person
NPC corpses causing audio spam with doors
Animations jittering
0.1.4.1.2 (Smack My Hitch Up!) - March 13, 2020 - 9:56am EDT
Added
Bystander Deathcrawling: There are currently two ways they can get to it: by being lit on fire and left to burn out or by begging for their life and still being attacked
Deathcrawl-after-ragdoll: if a pawn is 20% health or less, or they were kicked with Vitamin X, they'll go into deathcrawl when they recover from being ragdolled
Stumble animation, when a pawn runs for a certain distance they will stumble and stop to catch their breath
Machete charging sound
New faces on more Male pawns
Third-person animations for GasCan, Urethra, Pigeon Mine, Grenade and Beggar Sign (also TP fixes - see fixed section for more details)
Proper controller support: Map screen navigation with gamepad analog, navigation for inventory tab of phone, tab switching on map screen and more!
New loading screen transition after Dude gets arrested
Load zones! Due to absolutely no demand, a feature form POSTAL 2 has made a return! They are far quicker with fewer of them compared to P2 though, so they probably need a rebranding… lets call them ‘ZAP ZONES’
ZAP ZONES are hopefully only a temporary solution to the level hitching issues in POSTAL 4 and we aim to reintroduce full level steaming in the future when we’re doing our final optimizations. We’re pretty sure you’ll agree the trade off is worth the results in the here and now.
Changed/Improved
Optimization improvements. We still have some way to go but you should see some notable improvements to the frame rate in some of the worst areas, and the hitching/stuttering that randomly happened has been mostly eliminated
Scooter’s hill climbing capabilities and handling
Improved sidewalk transition near the Job Agency
Audio quality of radio songs
Increased the top speed of the Scooter slightly
Made improvements to the IK system - NPCs will now walk up stairs/hills/steep sidewalks more naturally
Gap between neck spout particle and NPC’s neck
Replaced more placeholder textures
Text/Event messages for things like pickups will now be combined, not duplicated, when multiple items are collected at once
Weapon wheel can now switch weapons and ammo types simultaneously
Replaced certain foliage meshes with better looking/optimized versions
Reduced the self hit pitch for all of our fluid weapons, meaning it’s never been easier to piss yourself out when on fire!
Adjusted window opacity settings
Fixed
Broken ‘Controls Binding‘ menu
Broken ‘Post Process‘ and ‘AA‘ method scrollboxes
Broken motion blur setting
Cat petting state transition not factoring the slowdown from Catnip
Weapon flicker when changing weapons while under Catnip
NPCs not reacting correctly to Dude carrying dismembered body parts
Certain sound effects not respecting Audio slider settings
Various assets that didn’t have a texture assigned
Not being able to explode Civvie’s noggin or dismember him
Flamethrower sound effect not looping correctly
Third-person camera going through walls
Third-person melee animations playing on the whole body as opposed to just the upper body
Erroneous “Save Exists” prompt when saving
Issue with the Save Menu where you couldn’t save over old slots
Customers not looking at the cashier
Generic paintings appearing behind Shady Art Dealer paintings
Couple terrain dips for better NPC navigation
Word wrapping/formatting issues with Firefighter side-errand
Controller issues in the various game menus
Ton of mapping bugs that were reported on our Janky community forums ([p4isjanky.com])
Long pause that was that was happening in the Main Menu when you opened the game
NPCs sometimes being able to fire weapons without limbs
Having to mash ‘Spacebar‘ multiple times to skip cinematics
NPCs getting stuck in continuous loop after being hit with SnS9000 Urine
Dude’s ERC Tower remark replaying after going back to starting area
Dude switching to last weapon used after holstering Urethra weapon
NPCs belonging to the same faction turning on each other when receiving damage (Police)
Art Dealer head/eyes not tracking player correctly
Pickup sounds for Dogs and Cats
Dude icon not showing on Map Screen
Cell Door sound playing when Police Station level loads
0.1.4.1.1 (Holy fuck, it's been a month since the last update) - February 12, 2020 - 9:04pm EST
Added
New FOV menu with Vertical FOV setting
Proper support for Ultra-wide aspect ratio
Basic police system! You can now get arrested and sent to the police station. There are still ways to go in this area as this system will be greatly expanded upon in future updates
Civvie11 as Edensin’s resident crack dealer!
Asphalt and water skidding and tire rolling sounds for Scooter
New character heads and skins
Pickup notifications
NPC Head and eye tracking, and Blinking
New neck bleeding particle and behavior
Implemented a limb blood stream for severed limbs
New fiery trail for Molotov as well as new Molotov fire spreading code and particles
Ability to pickup dropped grenades
Implemented Free Mouse selection on the Weapon Wheel and ability to toggle the Weapon Wheel (Accessible from 'Gameplay' settings)
Implemented turn multiplier for the Hose and Vitamin X Urethra - this will make the streams feel “heavier”
More songs to the Radio
New extending and folding animations for the Baton
Money display to Phone screen
Pressure indicator for the Hose
Killer Crocs to the Pump Room in Sewers
Urethra cosmetics - You will now be able to select between five different urethra cosmetics (Ranging from the classic black bar to a hot-dog emoji). You can switch between them by selecting the Urethra weapon from the Weapons app in your Phone
New Skybox!
More NPC's in previously empty areas
Two new side-errands!
Volunteer Firefighter:
On Monday, after the Dude receives his tasks from the job agency, he receives a Mayoral Alert on his phone. It turns out the town’s fire station is on fire! With no fireman having stepped foot into Edensin in the last 40 years, a call for volunteer firemen (or firewomen) has been put out to the public. It’s none of the Dude’s business, but hey, there’s a small paying bonus if you do it!
Art Dealer:
On any day of the week, the Dude may enter the local art gallery which he initially discovers is completely devoid of any artwork on display. However, the proprietor beckons the Dude to accept a job for her. The dealer asks if he’ll go around town finding any special purple-framed paintings, part of the so-called “Royale Collection” that she’s after, and deliver them to her to put on the exhibition. Each delivered painting will yield a cash reward, and even dupes will pay out a smaller reward. Upon delivering a full set, the Dude will get a large bonus as well. Better get exploring if you want that fat cash reward!
Changed/Improved
Many fire particle effects
Level design focusing on the cliff faces around the starting area and the more empty areas
Increased the sounds of bullet impacts
Improved Pigeon Mine sound effects
General lighting improvements
Weapon switching now remembers the last weapon used for each weapon slot
Category sublist on the Weapon Wheel will now fade out when out of focus
The Dude now bleeds blood, not concrete dust
Adjusted the Pistol reload sounds to better sync with the animations
Pilot light on the Spurt’n’Squirt 9000 is now extinguished when firing fluids
Improved fire extinguish smoke particle
Bystanders will now emit smoke when tazered
Improved the Tazer shock particles
Refined the Spurt’n’Squirt 9000 Flamethrower particle and projectile code
Remade the entrance to Sewers with much better models
Replaced more placeholder assets
Normalized in-game dialog
Improved road collision, so now NPC's don't clip and the scooter is smoother
The look of sidewalks (Added more detail)
Removed placeholder paintings in certain buildings, replaced with proper art
Major improvements to Fire Station and Clock Tower buildings
Updated the Credits screen (It looks much sleeker now)
Moved the Dude’s third person camera back an extra meter
Increased the scale of Grenade pickups and projectiles
Updated cutscenes to get rid of random looping sounds
QoL improvements to the Radio system: “Now Playing” messages, added a button to advance to the next track
Fixed
Various mapping bugs (Floating assets, holes in terrain, certain meshes lacking collision)
Fixed up the AK muzzle flash so it better syncs when firing
Not being able to kick NPCs in the nuts!
Energy Drink and Vitamin X activation sounds
Cat Chute trigger to check only for the actual cat inventory items and not the dead dogs
Desert Eagle not playing its reload sounds
Animal spawners spawning at the start of the game as opposed to at the start of Animal Catcher cutscene
HUD not being visible when driving the Scooter
Fixed car alarms not triggering
Fixed several animations with broken fingers
Fixed 'interact' icon not displaying properly on one of the keypads
Fixed Flamethrower projectiles going through walls
Infinite water sounds when dying in water
Slap sound effects playing when hitting thin air
Fixed Game Menu disappearing if Save/Load menus was selected while a Save/Load menu was open already
Crashes related to the Subtitle system (As well as other crashes that were reported on our Steam Forums)
0.1.3.5.5 (Spank Time) - December 22, 2019 - 5:04pm EST
Added
Implemented Scooter impact effects and sounds
Implemented Dude Eye ’Lock-on’ sound for the Revolver
Implemented ’slap’ sound effect for ‘Hand’ weapon
Added minimum reversing speed before the reverse beep comes on
Added binding for instantly opening ’Phone Settings’ app
Implemented new Cat Silencer sounds
Changed/Improved
Updated to Unreal Engine 4.24
Replaced placeholder sound for when you activate the Pilot Light on the Spurt’n’Squirt 9000
Bystanders will now react to the Scooter horn and pawn collisions
Scooter now applies the brakes when the player jumps out
Made sure that the sounds occluded correctly in certain buildings
Made further improvements to the Police Station building (Getting ready for the Police system)
Fixed
Certain assets not using correct textures
‘Fullscreen’ crash - upgraded to a new engine version
Health Pipe not playing exhale effects
Energy Drink and Vitamin X activation sounds
Bug where the Urethra no longer regenerated urine passively
Pawns spawning at odd angles
Some tire particles spawning in the wrong direction
Radio playing during cutscenes
Few other crashes that were reported on the Steam Forums
0.1.3.5.4 (Limberloss) - December 12, 2019 - 12:34pm EST
Added
Settings app / Radio System! We added a new radio station which can be played directly from the new Settings app.
We will be expanding it as the development goes on; more songs, DJ banter, Phone Ins, News Commercials etc. Currently, the Settings app will allow you to do the following:
Access the Game Menu
Enable/Disable Edensin Radio
Switch between HUDs '(We should have a new one coming out very soon!)'
[W.I.P] Limb Weapons You asked for it and we delivered! Simply walk up to a severed limb of your liking...or a head and pick it up with E.
It's worth noting that this system is not finished, we plan on making a few improvements to it in the coming weeks, such as (but not limited to):
New, better sound effects
Improved textures on severed limbs (This includes blood you see on dismembered parts)
Later down the line, we are also going to allow you to throw them at people and maybe even bowl the heads! Basically, you'll have other ways to abuse people with them :D
New Dude-Eye HUD textures and Revolver fanning animations
Mobility Scooter sound effects
Implemented Engine Start/Stop, Pawn Hit, and Horn sounds
Implemented new electric Scooter motor sound
Implemented reverse sounds
Audio Sliders!
You will now be able to adjust individual sound groups via their respective audio sliders. We also implemented some preview sound effects that will play when you start modifying the sliders for convenience.
Note: VOIP slider and Display Subtitles tickbox don't serve any purpose right now.
More ambient sounds
Changed/Improved
Improved sidewalks (They are now smoother and blend better with the environment)
Improved area around the road that leads to the Job Agency, and made small improvements to the area surrounding Anu’s Inn
Improved areas around the Fire Station, MikeJ’s Bidet Store, Arcade and Clock Tower
Improved the look of Cliffs
Started improving Police Station interior
Increased the size of the revolver
Changed font style/color on Classic P2 HUD
Replaced various placeholder textures
You will now be able to properly enter keypad codes with Menu Buttons (Keyboard/Gamepad)
Dude-Eye: Implemented a target lost range. Basically if a marked target runs or you move too far out of range, then the target will be removed
Updated "Close Phone" text
Fixed
Crash related to Dude-Eye meter
Shadow smoothing on Beggar Sign
Various mapping bugs that were reported on our Steam Forums
Fixed keypad softlocking the game
Dying in Penitentiary resulting in getting respawned in the wrong location and therefore breaking the errand
Being able to mark animals and birds as Dude Eye targets. Currently they don't have proper heads or bones so that would've thrown the Revolver for a loop. You can still kill them for points though
0.1.3.5.3 - November 21, 2019 - 5:37pm EST
Added
Save slots! You guys will no longer be limited to a single "save slot". With this new system, you can use as many save slots as you like (Unless you are brave enough to make a thousand slots in which case the game will probably crash... But who cares, go crazy! The game is your oyster)
[W.I.P] Dude-Eye Targeting for the Revolver! Still missing HUD art, and it might cause a crash or two in some situations, but we put it in so you guys can start playing around with it :)
Crosshair when wielding Melee weapons
‘Quit to Desktop’ button in Game Menu
Changed/Improved
Polished up Weapon screen UI (Changed/Resized font to keep the design more consistent across the board, fixed text cutting off)
Replaced various placeholder UI icons
Increased Boomerang Machete speed
Replaced Vomit ammo type with Urine (Spurt'n'Squirt 9000)
Decreased thrown trail opacity (Grenade/Molotov)
Implemented keypad button press artwork
NPCs will now start with full magazines
Fixed
Molotov fire not having any sound
Optimized collision on more models
Not being able to explode Sewer Dwellers’ heads
Head gibs floating in mid-air, often seen in the Prison
Water Effects appearing when getting off the Scooter
Being unable to respawn when dead whilst on the Scooter
Shovel freaking out bystanders
Inconsistent HUD/Phone health and armor display
Control menu locking out the rest of the settings
Champ not “pointing out” key items in starting area
Fluids causing door sounds to play continuously
0.1.3.5.2 - November 18, 2019 - 5:30pm EST
Fixed
Crash related to an Armor pickup
NPC's respawning in position right after they had been killed
Optimized collision on various models, should help performance a bit some areas
Optimized LOD's on foliage
0.1.3.5.1 - November 17, 2019 - 2:04pm EST
Added
Saves! Yup, that fundamental feature that you’ve all been waiting an entire month for! Saves are not yet in their final form, but they are good enough to now showcase and make use of. As of now they allow you to:
Save anywhere when not inside a mission area (Prison/Sewers) and it’ll remember your position, completed errands and current inventory
Load from your last save at any point in game
Resume from your last save/checkpoint from the main menu
There are a few features still missing and will be addressed in a future update:
It’s not possible to save your location and position from within some errand maps such as the Prison/Sewers. Although if you die in Sewers or Prison, you'll still be able to respawn from the last checkpoint you hit
There are no save slots yet, only your previous save/checkpoint is remembered
It takes longer to load from a save than we’d like, but this will improve as we work on the streaming system
A couple cheats to allow you to warp around the world a bit easier, mostly for our internal testing but you guys might find them helpful. Press ‘T’ to bring up the talk bar and type the following to wrap yourself to a location:
/TurtlePower (Teleport to the Sewers)
/DoNotPassGo (Teleport to the Prison)
/INeedAJob (Teleport to the Job Agency)
/SPCA (Teleport to the Animal Catcher area)
/OneStarMotel (Teleport to the Ending Motel building)
Changed/Improved
We’ve tightened up our Anu’s ready for you to go deep into and explore! The Anu’s Inn building was previously a thrown together placeholder building that was inaccessible and had a ridiculously high in poly count for what it was. It’s now far better looking, all rooms are open to explore, and it’s less likely to contribute to melting your PC components
Redesigned the starting area
Various updates and improvements to level design in some areas, and minor performance updates
Ambient sounds in some areas across the game, most notably the Laundromat
Replaced placeholder Ammo textures
Fixed
Some weapons not correctly reflecting light, so they no longer appear black in some areas
0.1.3.4.1 - November 10, 2019 - 2:59pm EST
Added
New scooter textures and colours
More ambient sounds to levels
Population setting (Low, Medium and High in Performance settings)
Changed/Improved
Updated the credit screen
Made Vitamin X Kick more powerful!
NPCs in Sewers
Spurt’n’Squirt now turns on the pilot light when changing to Gasoline
Impact sounds from weapons such as the AK
Replaced more placeholder textures
Lighting optimization
Weapon textures
Fluid collision system to better sync NPC hits
Fixed
Crash when changing HUD types from the main menu
Classic HUD reverting to the new HUD icon for empty inventory slots
Beggar Sign not being removed from your inventory when seeing Bellow early
Various mapping bugs
0.1.3.4 - November 1, 2019 - 5:56pm EST
Added
Vitamin X powerup! Once the Dude has consumed one of these, he’ll get the following buffs:
Super strong urine stream! It will not only break windows, but also knock over NPCS!
Machete will dismember NPCs with the primary fire and no charge time!
Melee attacks are faster
Dude’s movement speed increased
Kicking NPC’s will knock them over
More buffs will be added in the future
Crouch Toggle checkbox to the controls
HUD customization! For now just the one option, and that’s the Classic P2 hud, you can find it in the options under Gameplay
Cosmetic skins for some of the weapons, go check them out, selectable from within the phone menu! Sadly, we forgot to implement a microtransaction system, so guess you get them for free…
Ambient sounds to the outdoor areas, and prison
Toilet to the Antiques store! You’re welcome!
Changed / Improved
The ladder sounds
Prison security code screens
Female heads so they should be easier to kick around
Lighting and shadowing inside various buildings, mostly in houses and the prison area
Fixed
Reset Defaults in control binding menu causing all bindings from that menu to be disabled for the current game session
Incorrect dude lines being used in the sign beggar errand
Glasses clipping into NPC’s faces
Various crashes
Minor scooter bugs and general polish
0.1.3.3 - October 23, 2019 - 11:32am EST
Added
Key rebinding first pass, it’s now possible to rebind your controls from the options menu. It’s missing a duplicate key warning, and for the love of god do not press ‘Restore Defaults For This Page’ while in a game or you’re going to have a bad time (it’s okay to do it from the main menu, though)
Sounds for the ladder when climbing, jumping on and off, and sliding. Sounds are placeholders for now and will be improved
Changed
Some overly bright materials to be darker, to conform the look of the game better (ongoing)
Controller button binding key textures to use the custom P4 font
Fixed
Crash related to asking someone for a job after setting them on fire
NPCs puking perpetually
Beggar sign not replacing the hands depending on the message choice
Bug where a silenced shotgun would not function properly
Ragdolls deforming when they are supposed to be inactive
Multiple scooters spawning at the scooter stations
Various mapping issues reported on the forums
Being able to interact with interactable objects through walls
Other
Further work on Optimization, most people should be a few FPS higher in the worse areas now. Work on this will be ongoing
0.1.3.2 - October 19, 2019 - 6:45pm EST
Added
Ability to go into Third person with the N Key.
This feature is EXPERIMENTAL' and won’t be fully supported for a while, but it works well enough for you to have some fun with.
Note that P4 will always be designed primarily around being a first person shooter first and foremost.
Checkbox for Mouse Smoothing and turned it off by default
Changed
How To Play screen updated to show V for holster and J for taking screenshots (which are used for the Feedback menu)
Male heads so they should now be ‘lighter’, for games of head soccer!
Map screen textures on the phone UI
Fixed
Various mapping issues
Missing jumping and landing animation on the offhand weapon when dual wielding
Ammo counter going into the negative when dual wielding
Doggy treats inventory items not being removed when eaten
Three separate crashes related to StopWeaponAnim
Multiple scooters spawning at the scooter stations
Problem where the foot would display over the ‘find a job’ sign
Ragdolls and gibs not going to ‘sleep’ when not active. Might help performance when on a rampage
0.1.3.1 - October 19, 2019 - 6:36pm EST
Changed
Based on your feedback, we replaced the Beggar Sign marker with a new model. With the old model, it was kind of difficult to tell that it was a marker
Implemented new Keypad mesh (Prison Guard errand)
Fixed
Removed broken Buckshot pickup from Penitentiary
Grenades are now removed from your inventory when depleted
Performance improvements
Various mapping fixes
If you die after completing the prison errand and leaving the area, you’ll no longer get sent back to a checkpoint within the prison, leaving you locked up for good
0.1.3 - October 19, 2019 - 6:33pm EDT
Added
Cutting wound splats
Changed
How to play screen now explains how to holster your weapon (Middle Mouse Button and the V key)
Increased Shotgun headshot distance (Should be easier to blow up heads now!)
Fixed
Fixed numerous mapping bugs (Floating assets, holes in terrain, certain assets not having collision, non-functional pickup placement, being able to see NPCs through walls, and more), replaced some placeholder assets
Machete boomerang now dismembers NPC’s one again
The invisible NPC should no longer show up
Shock particles from the Tazer Baton should no longer wig out
Fixed a crash that would occur after destroying windows
Fixed head explosions and decapitations
Urine no longer breaks windows
0.1.2 - October 19, 2019 - 6:25pm EST
Added
Added an Invert Y option for mouse control
Weapons will now be reloaded when dual wielding
Holstering weapons is now also bound to a keyboard key V
Changed
Intro and Outro movie scenes can be skipped regardless of whether they've been seen
Moved event messages to the lower left corner so they're not obscured by the version text
Removed debug functions from the numberpad keys
Fixed
Fixed various mapping bugs (Floating assets, holes in terrain, certain assets not having collision and more)
Fixed the Animal Catcher van getting stuck if the dog is removed from the dog drawer while in motion.
Oculus VR should no longer launch with the game
Addressed an issue where the Dude would continually mention that he should check out what Champ found, even after leaving the first area
Fixed bullet wounds appearing on pawns if damaged with melee weapons or peed on
0.1.0 - October 14, 2019 - 5:45pm EST
Fixed
Hotfix: Dogs not being able to get into the Animal catcher shack. Some level designer fucked up at the last minute