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This page is a changelog of POSTAL 2

Version 1000 Edit

  • Initial release

Version 1337 Edit

New Additions:

  • New Level: "Obligatory Sewer System" - seweriffic fun and leads to other areas of the map.
  • New Level: "Tora Bora" - secret cave hideout of the Taliban.
  • New Weapon: The WMD - only available in the Tora Bora map.
  • New Difficulty: "Insane-o" - extra hard mode with ALL bystanders armed to the teeth.
  • New Difficulty: "They Hate Me" - even harder mode where anyone with a weapon automatically hates the player on sight.
  • New Cheat: "Headshots" - one shot to the head kills.
  • New Cheat: "BoppinCats" - cats ricochet after shot off guns. Turn it off with "SplodinCats".
  • New Cheat: "NowWeDance" - scissors machinegun. Don't forget the second 'w'!
  • Added in-game cheat menu after you beat the game once.
  • Game difficulty for each save is now displayed on save/load menus.
  • Dead bodies can be decapitated (if they still have a head) by the shotgun or shovel.
  • Added new bullet tracers option (defaults to On).
  • Added support for joysticks and extra mouse buttons

New Changes:

  • Level transitions are MUCH faster.
  • Machinegun strength enhanced, more accurate, and has faster shooting.
  • NPC's less accurate further away target is.
  • Dude's 'get down' radius is larger.
  • Shotgun slightly stronger, pellet count increased, and imparts a little more momentum.
  • Pistol slightly stronger.
  • Postal Dude deals slightly more damage with all weapons.
  • As Difficulty is increased, damage NPC's can deal out is increased instead of increasing their max health.
  • Dogs that you befriend have more health and their health increases with game difficulty (to stay useful).
  • Innocent, unarmed bystanders are even easier to kill now.

Bug Fixes:

  • 1000000 iterations in PrepPawnSlider function crash fixed.
  • "triggered a bug in the DirectX 8.1 runtime" crash fixed on most machines.
  • Collision-related crashes fixed.
  • Changed error messages to refer to postal2.ini instead of ut2003.ini.
  • "CheckDepthStencilMatch failed" crash fixed.
  • The "Submit Bug Report" button works now.
  • "Safe Mode" is now usable.
  • Radar now doesn't come up after travel to new day (fixes radar coming up strangely).
  • Decapped head when shot by shotgun now doesn't explode into incorrect amount as before.
  • Crouched NPCs that die when catching on fire don't stand upright anymore--they ragdoll now.
  • Characters that set themselves on fire (ex: with a molotov) don't try to attack themselves anymore.
  • Fixed several interaction bugs with Krotchy.
  • Game difficulty is now saved with save file (instead of globally).
  • Improved dog AI with Player, catches up better, maintains focus on player better.
  • People that hate you will respond to you when asked to sign a petition (rather than not hating you correctly).
  • Throwing a molotov when you’re on fire no longer makes them blow up immediately.
  • Using a food item with QuickHealth no longer switches your selected inventory item unintentionally.
  • Suicide camera now doesn't snap on death; can zoom closer/farther now, swivelling tweaked.
  • grenades kicked back at enemies will now explode on the enemy on contact
  • Joystick checkbox stays checked now if you check it in config menu.
  • Gasoline lights more smoothly.
  • Fixed some dialog bugs in the player.
  • Joystick checkbox now works properly.
  • Help how opens properly.
  • Missing file required for optional OpenGL support is now included.
  • Integrated several new (minor) engine-level bugfixes.

Version 1407 (Share the Pain release) Edit

New Additions:

  • 14 new multiplayer maps
  • Deathmatch featuring 25 characters including Gary Coleman and the Gimp!
  • Team Deatmatch featuring 17 teams including Rednecks and Taliban!
  • Snatch, where you try to snatch the enemy 'ho to score!
  • Grab, where you compete to grab the money bags before anyone else does!
  • Lots of options to configure games the way you want them
  • In-game browser makes it easy to join games
  • Start your own multiplayer games with dedicated and non-dedicated servers
  • Remote server admin via web browser interface

Bug Fixes:

  • Fixed "Failed to find function" crash
  • Fixed crash when "Compound" map was loaded with high-detail turned off
  • Fixed cow-head problem that was introduced in 1337 patch
  • Corrected audio spatialization (left/right stereo)

Version 1408 Edit

Improvements:

  • Added current server name to top of Scoreboard
  • Changed "Say" and "Team Say" messages to yellow for easier reading
  • Added "Game Type" column to show each server's game type
  • Added "Password" column to show which servers require passwords
  • Changed server lists to sort by number of players (you can easily change this to sort by whatever column you want, and it will now remember your preference)
  • Cleaned up map names for those using GameSpy Arcade

Fixes:

  • Eliminated god-mode cheat in multiplayer
  • Fixed "Snatch" and "Grab" server lists so the servers show up now
  • Fixed "stuck dead forever" bug when 'K' then 'Fire' are pressed quickly
  • Fixed collision problem that affected one of Gary Coleman's animations
  • Fixed karma-related server crash (Linux version only)

Version 1409 Edit

New Additions:

  • Awesome new "Red Light" map for SNATCH games! You're welcome.

Improvements:

  • Explosive and splash damage now follows the same friendly fire rules that everything else followed. At 0% friendlyfire nothing hurts teammates, and at 100% teammates are hurt the same as enemies.
  • You now get credit for the kill if you blow up grenades by shooting them (ex: someone else's grenades are on the ground and you shoot them, then you'll get any kills that result from the explosions).
  • Same as above now applies to rockets -- you get the kills when you cause the explosions.
  • Kicking ricocheting scissors that are flying through the air will now give you the kill if they hit anyone, and they will no longer hurt you once you kick them (it's like you threw them from that point on).
  • TeamSay messages are now green with (Team) right after your name. This is only fully supported if the person sending you the message has this patch (or later), too.
  • Added customizable "Say" and "TeamSay" messages so it's easier to communicate in the heat of battle. You can have up to 8 "Say" and 8 "TeamSay" messages. By default the "TeamSay" messages are bound to keys F2 through F8 and F12, while "Say" messages are not bound to any keys. You can change the key bindings via Options -> Controls -> Misc. and then pick "Pre-set Say Controls" or "Pre-set TeamSay Controls". You can change the default messages by opening the console (press ~ by default) and typing:
  • SetTeamSay 1 Head to their base!
  • which breaks down like this: SetTeamSay is the command, 1 is the message number (from 1 to 8) and Head to their base! is the message you want. So now when you press F2 during the game the "Head to their base!" message will be sent to all your teammates. Say messages work the same way but use the SetSay command instead. Remember, "Say" messages aren't bound to any keys by default.
  • Added customizable "empty messages" that are sent whenever you use "Say" or "TeamSay" without typing a message. By default these are empty so using "Say" or "TeamSay" without a message will not send anything. You can set the empty message from the console (press ~ by default) and typing:
  • SetEmptySay blahblahblah
  • which breaks down like this: SetEmptySay is the command and blahblahblah is the message you want to send. After that, whenever you use "Say" without typing anything, it will automatically send blahblahblah. TeamSay works the same way using the SetEmptyTeamSay command.
  • The default irc channel has been changed from 'irc.gamesnet.net' to 'irc.gamesurge.net'.

Fixes:

  • Fixed problem where Projectors could not be turned on/off on Performance menu
  • Fixed "Health Pipe Cheat"
  • Fixed "Can't drop weapons" bug (only occurred on servers that had the "Health Pipe" hotfix installed)

Version 1410 (Apocalypse Weekend) Edit

  • Expansion initial release

Version 1411 Edit

  • Fixed Dude’s pissing problem

Version 1412 (Steam release version) Edit

  • Added “A Week In Paradise” as a game mode
  • Apocalypse Weekend pawn dismemberment added to P2
  • Added new weapons: Axe, Bali, Chainsaw, MP5, Knuckle Dusters, Dynamite, Flame Thrower, Grenade Launcher, Glock, Sawn-Off Shotgun, Shears, Baseball Bat
  • Greater variation of NPC and Zombie appearances
  • Implemented Steam Achievements
  • Improved widescreen compatibility
  • FOV slider added
  • Several minor visual updates
  • Fixed a collision crash that could occur when dismembering NPCs
  • Fixed the NPC response time to the player’s “Get Down”
  • Fixed a problem where some hostile dogs could not be tamed by feeding them
  • Fix for several of the brightness issues on some PCs
  • Many, many more fixes and improvements

Hotfix 1 Edit

  • Patched up a hole in the ground near the library
  • Added in a missing telephone pole
  • New police car models
  • Added additional weapon pickups throughout the game, more randomized.
  • Added more props and daily variation
  • Added missing MP5 load weapon sound
  • Resolved an issue where the wanted meter would never go down during Liebermode difficulty
  • Resolved an issue where player could get stuck in the hospital, unable to move or access the menu, after the Apocalypse Weekend intro movie
  • Resolved an issue causing some police officers to not wear a hat when assigned one
  • Resolved an issue where under certain situations the player could permanently lose the clipboard or other mission-critical items at the Police Station
  • Fixed "Apoocalypse Weekend" typo
  • You can now launch Postal2.exe directly via shortcut
  • Various other visual and gameplay related fixes
  • Addressed some performance issues

Hotfix 2 Edit

  • Addressed an issue that can cause players to not receive their final stats screen and achievements for completing "A Week In Paradise" or "Apocalypse Weekend" game modes.
  • Resolved an issue preventing players from unlocking achievements if the Cheats Menu had been accessed, but no cheats were used.
  • Resolved some graphical glitches in the Lucky Ganesh.
  • Added a new Stats Clipboard item that allows players to view their current game stats at any time. (The Stats Clipboard will not show up in existing saves; players must start a new game to receive the item.)
  • Addressed some performance issues.
  • POSTAL 2 Classic (Version 1409) is now available as a beta branch! To access it, right-click on POSTAL 2 Complete in your Steam library, click "Properties", then "Betas", then select "1409". Warning: Saves made in 1412 are not compatible with 1409, and vice versa. Additionally, you cannot unlock achievements in 1409.

Hotfix 3 Edit

  • Resolved an issue causing players to receive repeated "Save failed, please try again" errors.
  • Resolved an issue causing players to time-warp back to Monday when loading "POSTAL 2" game mode saves created before Hotfix 2. ("Groundhog Day" glitch)
  • Addressed several slowdown and performance issues.

Version 1413 Edit

  • Steam Cloud has been activated for all platforms.
  • The amount of vocal variety has been massively increased, including race-specific dialog. 5 new voice classes in total! Also adds more situational dialog for NPC's such as seeing cats, and being on fire. There are even a few more Dude lines now too.
  • Added a few new variations to character pawns (example: pot bellies, shorter females, etc)
  • As well as doors, the game now remembers which windows and bottles have been smashed when going though load zones and returning to a previous area.
  • MP5's are more damaging, semi-auto mode more accurate
  • Firing mode for Glock and MP5 are now displayed on the hud
  • Dynamite has a larger radius and more damage
  • Can now instakill bystanders with a bali to the back to make the weapon more useful (Tougher enemies like cops are not susceptible to this trick)
  • Shovel Alt-Fire has a chance to sever limbs in much the same way the regular fire has a chance of decapitating.
  • Speed Run ranking separated from regular ranking in stats
  • Stats now display a flag if you speedrun a game without quitting
  • Display current difficulty on stats screen.
  • Gasoline trails light on fire easier, and also if an NPC or player run over a trail while they are on file it will ignite it.
  • Updated Police and security car model
  • Flying Sledge now destroys doors
  • Fluid Lifetime Slider added, allows lengthening or shortening lifespan of gas, urine, blood trails (set it to 11 for near-infinite lifetime)
  • Launcher now updated to include performance options
  • You can now delete saved games by right-clicking on them in the save/load menu. (You will be asked for confirmation first.)
  • Each game mode now has its own stats screen, listing only the relevant information for that game mode. (Nothing about cows or zombies in the POSTAL 2 game, for example.)
  • Added some new end-game player rankings! See if you can find them all.
  • Several new cheats, some hidden, some not...
  • (Enhanced) Awesome new zipper functionality! Just you wait to play around with it
  • (Enhanced) Added flying shovel, you can now use the shovel to fly around the maps if you swing when already airborne. Try it, it's fun!
  • (Enhanced) Added Hands (pick up and throw objects with Fire and AltFire when not holding a weapon)
  • (Enhanced) Increased the variety of cat-grenades for the Grenade Launcher
  • (Enhanced) Alt-fire will spam matches when holding the match box
  • (Enhanced) New features for Machete, Scythe, Sledge and Machine Gun
  • (Enhanced) Ammo cap raised to 9999
  • (Enhanced) Scissors shoot faster and you also run faster when holding them
  • (Enhanced) Added alt-fire to Shotgun in Enhanced Game. It shoots slow-moving explosive projectiles
  • (Enhanced) Some bystanders will now come at you with their bare hands, even if they don't have a weapon
  • 100's of map related fixes to address missing collisions, rendering issues, various visual issues such as terrain clipping in the wrong place, lots of 'out of world' bugs addressed, ect ect
  • Mike J now acts as you would expect him to when he's being pissed on
  • Fix for collision on the explodable cars, you can no longer walk though the hood etc.
  • Massive context sensitive performance fixes some areas when going on a rampage and blowing up cars.
  • Fix for alpha of the in game map to remove the black border
  • Fix for the game restarting on an earlier day when passing though load zones when too many doors are smashed
  • Wanted level will now correctly decreases in Liebermode
  • Resolved an issue that could cause NPC's to go running into walls
  • Fix for non-ragdolled bodies blocking the player with cylinder collision.
  • Fix for achievement menu on low resolutions
  • Cheats reset to 'off' when starting a new game
  • Fix for being able to gib Phraud Hogslop's head and him still living
  • Fix for a rare bug where the petition wouldn't get signed, even if the NPC agreed to sign it
  • Fix for cow head buzzing not going away sometimes when changing weapons.
  • Fix for cashiers holding heavy bags
  • Fix for cops repeating same lines when the dude-dressed-as-cop is attacking bystanders
  • Fix for a bug where you could force the elevator in MilitaryBase3 to get stuck
  • Fix for pawns not displaying facial expressions properly
  • Fix for ammo oddity with weapons that share ammo
  • Fix for bystanders moonwalking when hit with Bali, anthrax, or WMD
  • Fix for cops attacking each other while you're in disguise
  • Fix for Some cases of incorrect stat recording
  • Fix for Some 'dude kill' false positives to make getting a Jesus run fairer
  • Fix for a bug where the Fog Slider preferences would not update properly when Infinite Visibility was turned off
  • Fix for a bug causing the Machete to disappear from the Dude's hands forever when thrown
  • Fix for a bug causing pickups and cats to respawn when going back to a previously-visited level
  • Added mipmaps to almost every texture that was missing them, such as the sledge hammer.
  • Fix for a bug which caused some NPC's to go into a default T shape when dying while in the air
  • Fix for an issue where spawned-in police would arrest the Dude while in uniform. Now they just run up to him and investigate the area instead.
  • Fix for a bug causing the Enhanced Game to not be properly unlocked, leading to a situation where one could start an Enhanced Game but end up in the regular game instead
  • Fix for a crash while killing Gary Colemans in the Publisher's Office
  • Destroying a boarded-up door now destroys the boards as well
  • Fix for a bug where you could mess up a movie by pausing
  • Massive improvements to Steam implementation, should get rid of those "unable to connect to Steam" errors
  • Fix for some zombies floating in midair with no legs
  • Fix for some zombie kills not counting at Vince's House.
  • Fix for black bars covering the credits in the POSTAL 2 ending
  • Fix for certain NPC's receiving the wrong accessories
  • The "CAN YOU DIG IT?!" achievement can now be earned even if you fire a weapon that is not the Shovel, so long as you don't kill with it. Makes it much easier to get this achievement. However, you must now kill at least 30 people with the shovel to qualify, instead of just 5.
  • The "40 Year Old Virgin" achievement can no longer be obtained in the Enhanced Game. Additionally, using catnip no longer slows down the speed-run timer.

Hotfix 1 Edit

  • Added seasonal Valentine’s Day event.
  • Fixed several map-based issues, particularly ones reported in the 1413 problems thread
  • Resolved an issue where playing a certain radar bonus game with a zombie would cause you to get stuck
  • Resolved an issue preventing the "CAN YOU DIG IT?!" achievement from being unlocked.
  • Resolved an issue where the launcher could crash if run from another folder.

Hotfix 2 Edit

  • Added seasonal St. Patrick’s Day event.
  • Addressed several mapping issues, including a grate in Paradise Mall that could cause the player to get stuck, floating ATF agents during the cutscene at the Compound, and more
  • Resolved an issue that could cause mouse lag immediately after saving, loading, or going through a level transition
  • Resolved an issue that could cause the player to pick up a weapon while in suicide mode and get stuck
  • Resolved an issue where bystanders would wait in line at a cash register with no cashier present
  • Resolved an issue where the Glock pistol could go into negative ammo
  • Increased the number of audio channels available to the game
  • Resolved an issue causing the loading screen to display the wrong day. Saves made before this hotfix will not be affected.
  • The correct logo will appear in the pause menu for each game mode
  • Quitting an Apocalypse Weekend game will now return you to the Apocalypse Weekend startup screen
  • The player can now be spotted more easily while carrying a weapon. POSTAL and Impossible mode players, beware!
  • Certain bystanders will use bare hands when fighting
  • Various other minor fixes and some new hidden easter eggs... can you find them?

Hotfix 2a Edit

  • We've released a small update to Hotfix 2 to patch out a crash that occurred when players attempted to break out of their jail cell at the Police Station.

Hotfix 2b Edit

  • This hotfix resolves an issue introduced in 1413 Hotfix 2 that would cause all saved games to be flagged as cheated, preventing achievements from being unlocked and end-of-game stat screens to not display the elapsed time.

Version 1414 Edit

  • Added seasonal Easter event in the Forest.
  • Various bug fixes and improvements in preparation for Steam Workshop implementation.

Version 1415 Edit

  • Steam Workshop support has been fully implemented! Use the POSTed Development Kit to design and upload your Workshop items, and then play them with the new Workshop browser in POSTAL 2 Complete. For more information on how to design, upload, and play custom content, see our Steam guides.
  • New secret weapons await those who seek them out.
  • End-of-game statistics now display the game mode, difficulty, and any Workshop mods you used.
  • Bystanders waiting in queue lines with no operator will eventually get bored and leave.
  • Resolved an issue where a pawn's mouth would continue to move indefinitely.
  • Resolved an issue where some pawns would not notice the Dude's presence.
  • Resolved an issue where checkpoint saves would fail to trigger in POSTAL and Impossible difficulty.
  • Resolved an issue causing exploded cars and barrels to lose intractability.
  • Resolved an issue where police and certain other pawns would "speedwalk" to their destination instead of running.
  • ATMs now remember if they are broken into, and cannot be broken into repeatedly during the same day.

Police will now arrest you if they see you breaking into an ATM.

  • Resolved an issue where Rednecks would not notice the Dude dressed as the Gimp in the Brewery on POSTAL and Impossible difficulty.
  • Resolved an issue where pawns in Apocalypse Weekend would receive the wrong randomized accessories.
  • Reduced recoil on MP5 and Glock.
  • Matches will no longer block doors from opening or closing.
  • Resolved an issue where bystanders could get stuck in a T-pose in an open door.
  • Fixed the position of the clipboard in the Dude's hand when looking in a mirror.
  • Fixed the "double-shot" glitch that caused a weapon to fire twice in rapid succession when switching to it.
  • Resolved an issue where unprintable characters entered into the console would literally be unprintable, leading to confusion when entering console commands.
  • Balanced the damage of all Anthrax-based weapons
  • Fixed a glitch where the player could obtain additional stored health items after winning at least one in the Chompy game cartridge for Bass Sniffer Radar.
  • Resolved an issue where zombies would continue to "walk" despite losing one or both legs.
  • Fixed crouch-walking animations for various weapons.
  • Fixed aspect ratio for pre-rendered (RoQ) videos.
  • The Enhanced Game "hands" weapon can be charged to throw objects a longer distance.
  • When viewing rockets with the Rocket Camera item, you can now detonate them by pressing your Use Item button.
  • Added new cheat: "CatNado" - adds AW test cats to your inventory.
  • Made it easier for explodable cars and barrels to be triggered with fire and gasoline.
  • Toned down the intensity of the AW head wound effects.
  • Improved the chance for the Enhanced Game knuckle dusters' special effect to activate.
  • The suicide grenade has a new effect in the Enhanced Game.
  • Thrown or kicked heads will break windows now.
  • The "Whatchutalkinbout" and "KrotchatizeMe" cheats will no longer cause the spawned Garys or Krotchys to carry errand specific items.
  • Added a new Enhanced Game effect for the Baseball Bat's alt-fire.
  • Clarified the conditions for unlocking the secret option in the Options menu.
  • Glock and MP5 weapon firing mode now displayed next to ammo count, instead of off in a corner somewhere.
  • The cheats GameSpeed, MightyFoot, SuperMario, SonicBoom, and MoonMan now persist between map changes.
  • Restored the old AWP cheats, CopKilla and Charismatic.
  • NPCs will now properly utilize the MP5 in burst fire mode.
  • Scissors will once again damage pawns at close range.
  • Disabled bystander fists once again... they were causing too many problems to release as part of the main game. Look for a Workshop item to enable them if you're willing to deal with the issues they cause
  • Church - Reinstated a Redneck line that did not play correctly.

Meat World

  • Fixed an issue with the cinematics.
  • Fixed an unreachable machete.
  • Added a missing static mesh.
  • West Mall - Fixed pawns getting stuck in arcade machines.
  • Greenbelt 2 - Fixed the bums in the millhouse being armed with baton ammo instead of an actual baton.
  • Highlands - Fixed a bystander spawning directly into a car that appears only on Friday.

Suburbs 1

  • Fixed pawns spawning under the map.
  • Improved variety of Dude commentary.

Tora Bora

  • The soldiers you rescue in this map are actual semi-useful allies now!
  • Tweaked the boss fight at the end of the map.
  • Elephant Preserve - The Dude is now healed to full at the end of this mission.
  • Military Base Part 4 - Removed the exit that returns to Part 3, preventing the player from being forced to redo the previous map.
  • Bridge - The AW final boss is now immune to Anthrax damage.

Hotfix 1 Edit

  • Resolved an issue where the player could get stuck in the obstacle course in the Taliban Training Camp on Sunday.
  • Resolved an issue causing inventory items to disappear if the player collected too many cats and/or donuts.
  • Resolved a rare crash-to-desktop issue involving police officers.
  • Firing mode display for Glock and MP5 moved near the ammo display in the HUD.
  • Resolved an issue where dynamic fluid surfaces would disappear under certain circumsances.
  • The Custom Map option under Options has been removed, as its functionality is duplicated by the Workshop Browser.
  • Reduced the zombie kill requirement in Vince's House on Sunday.
  • Resolved an issue in Vince's House on Sunday where killing one zombie after the house is breached would count for several kills.
  • Resolved an issue where not all weapons would be taken from the player at the Military Base on Sunday.
  • (Workshop) Custom tags have been removed due to glitches. Unfortunately, they are not likely to make a return. Any items with custom tags will have those tags removed, and any "glitched" tags will be removed and fixed.
  • (Workshop) Music file support added! You can now include custom OGG tracks, which will be played back with SongThings or level music settings.
  • (Workshop) Download status is a bit more informative.
  • (Workshop) "Reset" button added to Workshop Browser. This resets all added modifiers and changes the game mode back to POSTAL 2. Use this if you get in over your head and add too many mods!
  • (Workshop) Downloaded items are no longer deleted automatically if unsubscribed. This resolves issues with multi-user support, and with saved games becoming inaccessible due to removing Workshop items that were used in a saved game. To permanently delete these items from your hard disk, use the "Purge Workshop" menu option in Options.
  • (Workshop) You will be warned if you attempt to upload a Workshop item that cannot be played automatically by the end-user. As a reminder, it is highly recommended to properly script texture and sound replacements when possible -- requiring manual installation of mods defeats the purpose of the Steam Workshop.

Hotfix 2 Edit

  • Resolved an issue with custom music not playing back properly in Workshop items.
  • Fixed the “floating Champ” glitch in the intro.

Version 1416 Edit

  • Fixed a bug where NPCs would not use a door that went from being locked to unlocked throughout the course of play
  • Fixed a bug where NPCs would be immune to most headshots if crouching with a pistol out
  • Fixed a bug causing bullet decals to turn certain surfaces entirely black
  • Fixed a bug preventing the Dude to escape from jail until 30 seconds had passed since the beginning of the level. (Now you know why it seemed so hard to escape!)
  • Pausing the game no longer cuts off all audio
  • Added a toggle for severed limb physics (can possibly reduce crashes)
  • Reduced general bystander stupidity (running into walls etc.)
  • If the player’s current weapon is removed with a scripted sequence, they will be defaulted back to hands, instead of a “missing” weapon
  • Fixed up third-person animations for melee weapons
  • Removed multiplayer animations from NPC pawns as they were causing various visual glitches and oddities
  • Fixed a bug where certain zombies would hesitate before attacking
  • Kick and shovel weapons can now hit several Karma Actors at once, instead of just one
  • Resolved an issue where NPCs would commonly end up in a “kneeling and leaning backwards” pose when killed with certain weapons.
  • Resolved an issue causing some locked doors to make a weird thumping sound
  • Fixed the display of all HUD hints to be more consistent
  • Screen shake effect for the Glock and MP5 changed to more reasonable values
  • Crash dumps now display more data, making crash logs even more useful to us for tracking down issues
  • Movie playback now pauses when game pauses
  • Tweaked the display of HUD indicators so they don’t run off the edge of the screen, and are lined up better
  • Player can now back out of suicide (like in multiplayer)
  • Fixed a problem where crack usage time wasn’t counted properly if the player backed out of suicide.
  • Resolved an “out of virtual memory” error that could occur when playing or editing extremely large maps

Version 1417 (Non-DLC version) Edit

  • This version will reset your configuration the same way the 2013 updates did. Your original configuration files are backed up as “Postal2.ini.old” and “User.ini.old” should you need to access them.
  • Full Gamepad Support!
  • XInput devices now supported
  • Icons now displayed instead of text for key/button presses
  • All menus can be navigated via controller
  • Complete revamp of input binding menus. Change nearly any joystick setting without needing to modify your ini file.
  • Fix for joystick input precision being linked directly to framerate
  • Allow binding of POV hat and 16 buttons (instead of 12 buttons and no POV hat)
  • Proper movement and look acceleration for gamepads
  • New pop-up weapon selector! Works with both keyboard/mouse and gamepad.
  • Bug tracker fixed. Crash dialog now includes more useful information.
  • Resolved the “FCollisionHash” crash-to-desktop that can occur when bodies and limbs pile up in-game
  • Addressed a crash that could occur during gameplay (KInitSkeletonKarma)
  • Addressed a crash that could occur between level transitions (UStaticMesh::Destroy)
  • Added a “Fullscreen Windowed” video display mode, which renders the game in a maximized borderless window.
  • The keyboard can now be used to navigate most in-game menus.
  • Aiming assistance added to game settings. Works for both mouse/keyboard or controller/joystick.
  • Game now starts in windowed mode by default at 1024x768
  • Video configuration menu now lists all available video modes (no more INI editing!)
  • Removed various multiplayer options from the single player version of the game
  • The secret menu option in the Options menu can now be unlocked by beating the game on Hestonworld instead of POSTAL difficulty.
  • Fixed a bug where exploding a bystander’s head while puking would spawn two puke streams
  • Player can no longer hit things on the other side of a wall with a melee weapon.
  • Weapon bob is now correctly linked to the player’s movement speed
  • Bystanders are now generally more responsive when asked to sign the petition.
  • Fixed a bug where the player could go on a Sledgehammer killing rampage without anyone batting an eye
  • Fixed a minor issue causing bystanders to not make snarky comments when someone is on fire
  • Player can now skip through the hater display on the map screen with Spacebar
  • Fixed a display glitch on the map screen that could cause the location arrow to display very tiny or very large if the player was using a low or high FOV setting
  • Fixed a display glitch that could cause the stats screen to render with unreadable font size
  • Fixed a bug where a thrown sledgehammer would despawn instead of rebounding off the thing it hits
  • Fixed a bug where a bystander’s weapon could get “stuck”, causing them to follow the player aggressively but never attack
  • Fixed a rare “1,000,000 iterations” crash that could happen in PersonController
  • Reduced the volume of the Glock burst fire mode.
  • Fixed a display glitch with the muzzle flashes for the Machinegun and hidden shotgun.
  • Skeletons (Halloween event) can no longer catch on fire.
  • Resolved an issue that could cause the player to receive damage during a cutscene.
  • Adjusted default settings for brightness, contrast, and gamma for more proper color balance in both fullscreen and windowed modes.
  • Removed ViewTeam from the default bindings.
  • Fixed a bug where the Glock occasionally would not animate when firing.
  • “Auto-Switch On Weapon Pickup” now defaults as disabled.
  • Expanded the bottom of the achievement menu so descriptions won’t cut off.
  • MP5 and Glock holder and select animations sped up to be more consistent with other weapons.

Hotfix 1 Edit

  • Removed the Texture Detail slider as certain configurations were having crashes.
  • Fixed problems that could occur when selecting Restore Defaults from the Advanced Performance menu.
  • Fixed a crash that would occur when picking up any weapon, if the player had previously discarded several weapons.
  • Fixed a bug that would cause the player to be unable to move when loading a save from version 1416 or earlier.

Version 4444 (DLC owners aka Paradise Lost release) Edit

  • Improved footstep sounds based on the surface you are walking on
  • Improved bottle shattering effects
  • Added various new bystander interactions
  • Increased variety of bystander animations.
  • Additional crosshair icons added to configuration.
  • Various other miscellaneous improvements to gameplay

Hotfix 1 Edit

  • Removed the Texture Detail slider as certain configurations (primarily those running Intel integrated graphics) were having crashes.
  • Fixed problems that could occur when selecting Restore Defaults from the Advanced Performance menu.
  • Fixed bug causing the player being unable to move when loading a game save from version 1416 or earlier.
  • (Paradise Lost) Fix for save games where the C4 was taken early, rendering the game unwinnable. If you load a broken save, the C4 errand will automatically be crossed off for you, and if you are stuck in the Survivalist Encampment you will be teleported out.
  • (Paradise Lost) Removed Fast Food Bags from The Hole on Monday.
  • (Paradise Lost) Fixed a bystander in the PU Games Center map that would be completely unresponsive and take no damage.
  • (Paradise Lost) Fixed explodable cars having the wrong damage skins in the Rainy Foliage zone.
  • (Paradise Lost) Many fixes in the Winter Wonderland map for smoother gameplay.
  • (Paradise Lost) Zack Ward is now wearing his correct shirt during the Apocalypse.
  • (Paradise Lost) Several visual and gameplay bug fixes in the Old Suburbs map.
  • (Paradise Lost) Fixed the exit in the Ghetto leading to the Forest.
  • (Paradise Lost) An old version of the Forest was incorrectly uploaded on launch day, this has been fixed.
  • (Paradise Lost) Fixed a trigger in the Highlands map that could cause the junk market vendors and Lawmen to become hostile when they shouldn’t.
  • (Paradise Lost) Fixed a problem where the DEET members would crowd the entrance to the back greenhouse and get stuck in the Medicinal Herb Farm map.
  • (Paradise Lost) Removed a stray Weed Whacker pickup at the Medicinal Herb Farm map.
  • (Paradise Lost) Possible fix for a common crash that occurs while fighting the final boss in The Final Showdown. Your assistance is requested if you continue to experience crashes on this map, see the support forum for details.
  • (Paradise Lost) Final boss music now turns off after beating the final boss in The Final Showdown.
  • (Paradise Lost) Disabled skipping of the ending cutscene to prevent problems.
  • (Paradise Lost) Cleanup and improvement of ending cutscene.

Hotfix 2 Edit

  • Fixed a bug causing footstep sounds to not play correctly in some areas.
  • (POSTAL 2) Fixed a problem causing the player to be incorrectly credited for kills in the Napalm Factory, preventing a Jesus run.
  • (Paradise Lost) Improved visual and audio feedback for using the Weed Whacker on the “herbs” in the Medical Marijuana Farm area.
  • (Paradise Lost) Aforementioned “herbs” can now be pruned easier using the Weed Whacker’s alt fire.
  • (Paradise Lost) Optimization and tweaks to the final boss and its arena to reduce crashes.
  • (Paradise Lost) Fixed some pickups that could not be acquired in the Yeeland’s Fun Land area
  • (Paradise Lost) Fixed a broken teleporter that could cause the player to go out of bounds in the Junkyard
  • (Paradise Lost) Removed collision on decorative objects in the Junkyard and Saloon areas for easier navigation and gunfighting
  • (Paradise Lost) Fixed an inaccurate HUD pop-up hint for one of the hidden weapons.
  • (Paradise Lost) Addressed an exploit that could render most boss fights trivial with the Sledgehammer’s alt-fire.
  • (Paradise Lost) Addressed an exploit where the player could use the Chompy game cartridge to instantly kill any boss in the game.
  • (Paradise Lost) Resolved a problem that could cause the optional end-of-game faction leader objectives to not properly cross out on the map.
  • (Paradise Lost) Fixed a problem where the boss battle at the end of Wednesday could attack during the autosave, leading to an unusable autosave where the player could not possibly avoid the boss’s attack.
  • (Paradise Lost) Player now receives a free health restoration at the beginning of every major boss fight.
  • (Paradise Lost) Cats will no longer rain during the credits
  • (Paradise Lost) Addressed lighting issues in several maps.
  • (Paradise Lost) Various audio improvements
  • (Paradise Lost) Various new easter eggs

Version 4445 (DLC owners only) Edit

  • (Paradise Lost) Resolved a bug causing the “Ode to Eddings” and “Bitches Love Cake” achievements, as well as a handful of P2 achievements, not activating during PL gameplay
  • (Paradise Lost) Major gameplay and performance overhaul in the final boss fight. In particular, the difficulty was reduced greatly, as well as the number of cheap instant kills via hot lava bath.
  • (Paradise Lost) Addressed a random crash that could occur during one of the final boss’s attacks.
  • (Paradise Lost) Resolved a crash (“TEXF_RGBA8”) that could occur during the final “Showdown” sequence at the end of Friday.
  • (Paradise Lost) Addressed a crash (“Out of virtual memory”) that could occur on low-spec machines in the Ghetto and Winter Wonderland maps.
  • (Paradise Lost) Several tweaks to the final “Showdown” series of maps to prevent the player from getting stuck or being killed cheaply.
  • (Paradise Lost) Resolved a bug that could cause one of the final “Showdown” cutscenes to get stuck if a boss was defeated in a particular location.
  • (Paradise Lost) Added badges to the Lawmen to make them more identifiable as authority figures.
  • (Paradise Lost) Made armor more effective against the various bosses.
  • (Paradise Lost) Reduced the amount of money required for the “BioShocked” achievement to $2,000.
  • (Paradise Lost) Removed a trigger from the Hell Hole area that could activate a cutscene prematurely
  • (Paradise Lost) Tweaked the number of objects needed to be destroyed for the Karaoke errand on Thursday
  • (Paradise Lost) Karaoke participants may react violently if the player chooses to destroy the Karaoke bar
  • (Paradise Lost) Fixed a bug where certain bystanders needed for cutscenes would not appear
  • (Paradise Lost) Fixed an issue causing massive slowdown during one of the boss fights in the final “Showdown” sequence.
  • (Paradise Lost) Increased difficulty of the mutant dogs in combat.
  • (Paradise Lost) Resolved an exploit allowing a player to complete the “Collect A/C Parts” errand by repeatedly taking the pickup in the Junkyard.
  • (Paradise Lost) Actors related to the “Check Animal Control” errand are removed after said errand is completed.
  • (Paradise Lost) Fixed bystanders wandering around near the closed-down fast food shops in the Animal Control Center area.
  • (Paradise Lost) Fix for severe lag that could occur if the player is gibbed into chunks while followed by monkeys in the Animal Control Center.
  • (Paradise Lost) Reduced the health of the Yeeland’s Fun Land owner.
  • (Paradise Lost) Fix for certain pawns standing around in certain maps doing nothing.
  • (Paradise Lost) Fix for players with extra health sometimes losing that health before a boss fight.
  • (Paradise Lost) Capped the price of the toilet paper on Tuesday to $999.
  • (Paradise Lost) Player can no longer purchase additional ammo from vending machines when full.
  • (Paradise Lost) Reduced the ambient volume of the automatons in the Robotics Factory.
  • (Paradise Lost) Fixed bystanders getting stuck on the level transition tunnels.
  • (Paradise Lost) Fixed various issues with the Friday introduction cutscene.
  • (Paradise Lost) Fixed gameplay issues at the Medicinal Herb Farm on Friday.
  • (Paradise Lost) Fixed gameplay and visual issues at the Robotics Factory.
  • (Paradise Lost) Resolved crashes that could occur in certain locations on low-performance machines.
  • (Paradise Lost) Fixed several gameplay, visual, and performance issues in The Wipe House and Robotics Factory area.
  • (Paradise Lost) Fixed a bug where underground tunnels would disappear during the Apocalypse, instead rendering a dev-texture box.
  • (Paradise Lost) Fixed a bug where the newspaper would not be taken from the player at the end of the day, preventing the newspaper screen from activating automatically when picked up on the next day.
  • (Paradise Lost) Added vending machines in various locations.
  • (Paradise Lost) Added the water bottle to the Habib’s Power Station vending machine.
  • (Paradise Lost) Various lighting, audio, and collision tweaks and improvements.
  • (Paradise Lost) Reduced overall number of bystanders to improve performance
  • (Paradise Lost) Several performance tweaks on various maps
  • (Paradise Lost) Various new easter eggs
  • (P2 & PL) Added configuration option to prevent game from automatically switching to a picked-up inventory item.
  • (P2 & PL) Improved crash dialog and the Submit Bug Report option to include the map that the game crashed on, and exclude duplicate information.
  • (P2 & PL) Fixed a crash (“Epic fail”) that could occur when loading a saved game.
  • (P2 & PL) Fix for Gary and fat characters using wrong animations in certain situations.
  • (P2 & PL) Reduced the density of certain particle effects to improve performance.
  • (P2 & PL) Fix for lag that can occur if the player is gibbed into chunks.
  • (P2 & PL) Resolved an issue that could cause a cutscene to start up even if the player has been killed, leading to all kinds of weird and undesirable situations.
  • (POSTAL 2) Can now launch the Multiplayer (Share The Pain) and Paradise Lost directly from the POSTAL 2 main menu, and optionally create a desktop shortcut.

Version 4446 (All Players) Edit

  • All players now have access to the 4446 build of POSTAL 2, which comes with several enhanced features previously exclusive to Paradise Lost owners, such as new footstep sounds, extra bystander interactions, and more!
  • Steam Workshop support added to Paradise Lost! Many of your favorite POSTAL 2 Workshop items will work on Paradise Lost, plus…
  • POSTed Development Kit has been updated with full support for 4446 and Paradise Lost! Now you can mod the destroyed town of Paradise to your heart’s content, or create new content with Paradise Lost assets and code! Plus you now have access to the latest UnrealScript source code. If your POSTAL 2 mods did not work with 4444 and up, we recommend recompiling your mod under the new code base. Some mods may need to be updated as some of the underlying UnrealScript code has undergone major changes. If you need assistance, feel free to ask for help in the Workshop section of the discussion boards. For the full list of changes to POSTed, UnrealScript, and engine debugging tools, see the following link: https://docs.google.com/document/d/1nr8u8luHOVQVZFd9Y977oWqeSjrvAqkZPWbOAF3FiyU/edit?usp=sharing
  • Additionally, the Steam Workshop implementation has been updated, and you can now upload Workshop items of any size - no more multi-part Workshop items!
  • Fixed a bug where Mini characters (Gary, ColeMen) would not use the proper animation set for the Knuckle Dusters
  • Triple Buffering checkbox added to Video Options
  • Workshop download errors are now logged only and do not prevent the player from starting a Workshop game
  • (Paradise Lost) Workshop option added to Start Game menu
  • (Paradise Lost) Fix for player getting stuck inside the weapons crates at Yeeland’s Fun Land
  • (Paradise Lost) Checkpoint save added to Yeeland’s Fun Land
  • (Paradise Lost) Rebalanced the difficulty of some of the fights that occur at Yeeland’s Fun Land
  • (Paradise Lost) Fix for certain pawns spawning during the wrong days
  • (Paradise Lost) Checkpoint save added to The Wipe House
  • (Paradise Lost) Fixed some gameplay issues during the toilet paper errand
  • (Paradise Lost) Fixed missing collision, floating objects, and other minor issues near The Wipe House and Robotics Factory
  • (Paradise Lost) Fixed a bug where skipping a cutscene at the end of Wednesday would cause Mike J to not speak his lines.
  • (Paradise Lost) Fixed a bug causing several blasting caps to spawn at Habib’s Survival Store
  • (Paradise Lost) Fixed a bug causing Gimps to spawn before Friday
  • (Paradise Lost) Fixed general gameplay issues with the blasting cap errand
  • (Paradise Lost) Fixed several unobtainable pickups in the general area of Habib’s Survival Store
  • (Paradise Lost) Various improvements to gameplay and performance in the area around the Bandit Hideout
  • (Paradise Lost) Fixed an errant carpet texture that was assigned to generate metal footsteps
  • (P2 & PL) Various overall improvements to ambient sounds

Hotfix 1 Edit

  • Fixed a bug causing progress toward the the “Pussy on a Pedestal” achievement to not count.
  • Fixed a bug causing OpenGL users to be unable to change video modes from within the game
  • (POSTAL 2) Fixed a bug causing the Weapon Selector to always display even if turned off
  • (POSTAL 2) Fixed a bug in the Industrial Area which could allow the player to get into the Clinic Area early
  • (POSTAL 2) Fixed a misplaced pawn spawner causing a police officer to spawn directly inside a police car in the Industrial Area on Monday, leading to heavy amounts of lag
  • (Paradise Lost) Fixed a problem causing the player to be able to escape the map near the Robotics Factory
  • Various other minor fixes

Version 5000 (Linux Update) Edit

  • The Linux build of POSTAL 2 is now available for play, including Steam Workshop and Steam Achievements! Paradise Lost and the Mac build need some more time in the sweatshop, so bear with us on that. :)
  • Fixed a bug causing the video settings resolution dropdown box to be empty when using the OpenGL driver.
  • Fixed a bug causing fluid surfaces and other objects to disappear when using the OpenGL driver.
  • Minor visual improvements to the workshop browser.
  • (POSTAL 2) Fixed a bug causing Paradise Lost Steam Workshop items to appear in the POSTAL 2 workshop browser.
  • (POSTed) The random drop system used for spawning random money and food drops on a kill has been revamped and can now be used by Workshop modders. Look at BasePeople\PersonPawn.uc for the implementation.
  • (POSTed) Moved several functions from Postal2Extras.P2EUtils to Core.Object. This should not affect any existing projects using P2EUtils, instead you can call most of the functions from any Actor or Object.

Hotfix 1 Edit

  • Addressed a crash (LockRect failed: D3DERR_DEVICELOST) that could occur when attempting to run in fullscreen mode on Windows 10 or under certain other machine configurations.
  • Fixed the “Pussy on a Pedestal” achievement not activating (again)
  • Added the ability to unlock the “RAFIBOMB” achievement in POSTAL 2.
  • (POSTAL 2) Streamlined the final cutscene and boss fight in the ******** Interactive office.
  • (Paradise Lost) Fixed some minor display problems with a hidden weapon.
  • (Paradise Lost) Fixed a hole in the Meadow where the player could fall below the map.
  • (Paradise Lost) Fixed a bug in the Animal Control Center where the doorway to the dog kennels could be blocked on subsequent days after the related errand.
  • (Paradise Lost) Fixed some ungrabbable pickups.

Version 5010 Edit

  • Addressed the “Can’t load Entry” crash that some players are having.
  • Major performance fixes and updates to most areas of Paradise Lost and many areas of POSTAL 2.
  • Major performance improvements to fire effects. Gasoline, napalm, and fire in general should no longer bog down the frame rate as much.
  • Added AW-style bloody weapon progression to most melee weapons.
  • Added a new Crouch Toggle option in Game Settings. If enabled, the crouch button acts as a toggle instead of a hold-to-crouch button.
  • Removed the default keybinds for ShrinkHud and GrowHud, as players were inadvertently triggering these and losing HUD elements. The first time you launch this update the keybinds will be removed and your HUD restored to full, you can reinstate the keybinds manually if desired in the controls menu.
  • Reinstated the menu options for binding Move and Turn to the keyboard.
  • Removed the Multiplayer option from the Main Menu as Multiplayer is no longer officially supported.
  • Fixed a bug preventing the player from saving a game in the Winter Wonderland exterior.
  • Fixed a bug causing headshot detection on small characters to be incorrect.
  • Fixed a bug causing NPCs to recover after having their arm severed and going back to regular actions.
  • Fixed a bug where NPCs would sometimes not drop their held items before panicking and running.
  • Fixed a bug where live cat pickups would not obey the player’s Auto-Switch On Inventory Pickup setting.
  • Fixed a bug where the Scissors speed boost in the Enhanced Game would activate on NPCs, but not the player
  • Fixed a bug causing some cashiers to not properly state the cost of their goods.
  • Tweaked the Machine Gun so it would fire at the correct speed if the game lags.
  • Fixed a minor display bug preventing the “You picked up a Cat” and inventory hint not showing when picking up a live cat.
  • Fixed a display bug causing some weapons to appear too dark when wielded by the player.
  • Fixed a display bug causing certain in-world objects to render the incorrect texture when playing the Linux version or using the OpenGL driver in the Windows version.
  • Fixed a display bug causing held weapon model to disappear from NPC.
  • Fixed a display bug causing the player’s FOV preference to not set correctly if the video mode is changed.
  • Fixed a display bug causing the presentation of first-person weapons to be inconsistent across aspect ratios
  • Fixed an audio bug where skipping the map screen could cause the Dude or errand giver to continue talking.
  • The Video menu now requires you to “Apply Changes” and confirm before any changes are actually made.
  • Added a full-screen mode for the Weapon Selector.

Improved controller support for the menu system:

  • Can now press and hold a direction to cycle through menu items or slider values rapidly.
  • Dialog boxes can be controlled with the Confirm or Cancel buttons instead of requiring use of the virtual joystick-controlled mouse.
  • In the difficulty selection, the player is only warned once upon selecting They Hate Me, POSTAL, or Impossible difficulty, instead of every time they are selected
  • (POSTAL 2) Fixed the “RAFIBOMB” achievement not properly unlocking in POSTAL 2.
  • (POSTAL 2) Fixed a particular option in the secret menu not working correctly.
  • (POSTAL 2) Fixed a bug causing the elephants in the Parade area to go berserk immediately.
  • (POSTAL 2) Resolved an issue preventing the player from clearing the Vote errand with a controller.
  • (Paradise Lost) Fixed a bug where Monday was impossible to complete in “They Hate Me” difficulty. This bug did not affect “POSTAL” or “Impossible” difficulty.
  • (Paradise Lost) Fixed a problem where the Ebola-infested cows in the Old Man’s Meadow would ram each other repeatedly and tank the framerate.
  • (Paradise Lost) Fixed a bug where a user of the Mounted Minigun (player or NPC) would fall out of the map if killed while using the mounted weapon.
  • (Paradise Lost) Fixed a bug that could cause an NPC user of the Mounted Minigun to be stuck in a falling animation.
  • (Paradise Lost) Fixed a bug where the Dude could get stuck walking while using the bucket if the input was timed correctly.
  • (Paradise Lost) Fixed a problem where the player would erroneously receive the “Bitches Love Cake” achievement without fulfilling the conditions for it.
  • (Paradise Lost) Added proper controller support for the Karaoke errand on Thursday.
  • (Steam Workshop) Fixed a bug causing the game to crash with an “Infinite script recursion” error if over 120 weapons are added to the player’s inventory
  • (Steam Workshop) Properly handled an error condition when loading a saved game that depends on Steam Workshop or other mod assets that are no longer present. An error message is displayed instead of the player being sent to the “fire box” with no escape.
  • (Steam Workshop) The BurnSkin property in Limb, CowHeadProjectile, AnimalPawn, and P2Pawn is now a Material instead of a Texture.
  • (POSTed) The POSTed Development Kit can now be launched even when Steam is offline or not running.
  • (POSTed) The optional experimental enhanced array features previously available only with a custom DLL are now available by default.
  • (POSTed) You must now hold right-click in order to use the WADS camera movement feature.
  • (POSTed) Improved speed of the WADS camera movement feature.
  • (POSTed) Added E (fly up) and Q (fly down) to the WADS camera movement feature.
  • (POSTed) Added a viewport toggle option for AntiPortals (W on keyboard)
  • (POSTed) AntiPortalActors now properly occlude in wireframe mode during realtime preview.

(POSTed) New key shortcuts for A, S, and D:

  • A - Hides selected actors
  • S - Unhides selected actors
  • D - Unhides all actors
  • (POSTed) Added CullVolume, a subclass of PhysicsVolume that culls any Actor whose tag matches the CullTag as long as the player is present. Caveat: CullVolumes do not work in realtime preview, you must play-test the map to see them work.
  • (POSTed) Implemented the ForcedVisibilityZoneTag property from UT2004. If set, the actor is culled unless the player is viewing it from a ZoneInfo with a Tag matching the name.
  • (POSTed) Actor Info overlay now shows distance from camera and the actor’s CullDistance.
  • (POSTed) Fixed a bug causing InterestPoints using CustomAnimActions to break the ability to save the game.
  • (POSTed) Resolved an issue when importing ASE files as StaticMesh that could cause a lockup or crash if a material definition was missing.
  • (POSTed - POSTAL 2) Added a debug menu similar to the one available in Paradise Lost. You can enable it the same way you can in Paradise Lost (enabledebugmenu in the dev console)
  • (POSTed - Paradise Lost) Fixed a bug where the PLMadCowController would not read the PickTargetFreq or PickDudeFreq properties of PLMadCowPawn.

Version 5020 (Mac update) Edit

  • A long-overdue update to the Mac OS X version. This includes all previous updates, including the Paradise Lost DLC, Steam Workshop support, full controller support, and more.
  • Updated the Linux and Mac builds to SDL2 for improved compatibility across the board, especially on multi-monitor setups.
  • Added an Inventory Selection Menu to address the difficulty of finding a particular powerup in the heat of action. It has been bound to the Tab key for you (on the gamepad it is Left or Right on the D-pad).
  • Fixed a bug causing the “GOOD MORNING, VIETNAM!” achievement to not unlock properly.
  • Added a “Dual Wield Swap” option which reverses the Fire and Alt Fire buttons while the player is dual-wielding or if a particular weapon suggests a reversed fire mode.
  • Many bug fixes and updates to several areas of Paradise Lost, POSTAL 2, and Apocalypse Weekend.
  • Added a slider to the video configuration menu on Linux and Mac to select which display the game should run on.
  • Addressed several glitches and errors with the video configuration menu.
  • Fixed the “Restore Default” options in the configuration menu restoring the “wrong” defaults in certain cases.
  • Fixed various issues causing the Weapon Selector to get stuck or glitched if the player goes into the menu while it’s active.
  • Weapon Selector now times out in the auto-switch mode if the player does not dismiss it manually.
  • The A and B buttons on the controller (or whatever is bound to Confirm and Back) are no longer locked out while the Weapon Selector is active.
  • (Paradise Lost) Resolved a crash that commonly occurs when the player picks up the C4 in the Survivalist Compound.
  • (Paradise Lost) Resolved a crash that could occur in the PU Games Center area when looking for the air conditioner parts.
  • (Paradise Lost) Fixed a bug causing the player to have to repeat the entire Bandit Hideout map should the player forget to pick up the cure chemicals after the boss fight.
  • (Paradise Lost) Fixed a map error in the Wipe House area where a player could get hurt by a cactus despite not standing anywhere near it.
  • (Paradise Lost) Fixed a bug where the player could repeat the Tuesday Mike J cutscene at the Church later in the week.
  • (Paradise Lost) Fixed an oversight where the player could get stuck by using Chompy the Voodoo Fish on Big McWillis at the end of Thursday.
  • (Paradise Lost) Fixed an oversight allowing the player to break the cutscene at the Animal Control Center and skip the entire mission.
  • (Paradise Lost) Fixed several oversights on various boss characters to prevent cheap kills.
  • (Paradise Lost) Fixed a bug causing the player’s Level of Detail preference to not save properly.
  • (Steam Workshop) The BurnVictimHeadSkin property in BasePeople.Head is now a Material instead of Texture.

Version 5021 Edit

  • Fixed a problem with the “Restore Defaults” option in the Performance menu not setting the proper defaults.
  • Removed the non-functional “Level of Detail” checkboxes in the Performance menu.
  • The “How to Play” screen has been updated with the default gamepad controls.
  • Added new dialog for Vince Desi in both games.
  • Added new dialog for black males in both games.
  • Expanded dialog for gay males in both games.
  • Fixed a problem with the Dude’s head rendering poorly at distance.
  • (POSTAL 2) Fixed a gameplay problem where Uncle Dave could be killed by someone other than the player without completing the errand. As a result, a pacifist run is now possible in both POSTAL and Impossible difficulties.
  • (POSTAL 2) Fixed a problem with the “Night Mode” holiday not working correctly on Mac and Linux platforms.
  • (POSTAL 2) Fixed a problem with the achievement introduced in the June update; it can now be obtained by activating the related inventory item if it is not awarded automatically.
  • (POSTAL 2) Fixed a problem where some bystanders were missing from the Lucky Ganesh upstairs during a certain scene.
  • (Paradise Lost) Added Postal Dude commentary for the newspapers.
  • (Paradise Lost) Fixed the placement of several unobtainable and “floating” pickups.
  • (Paradise Lost) Animal Control Center - Improved visual quality of the monkeys.
  • (Paradise Lost) Wipe House/Robotics Factory area - Fixed a problem where the player would sometimes take extra fall damage in this area.
  • (Paradise Lost) Wipe House/Robotics Factory area - Removed a misleading “Locked” message on a certain door which led some players to believe the door could be unlocked.
  • (Paradise Lost) Winter Wonderland interior - Fixed an exploit which would let players escape the Winter Wonderland interior and get into the unloaded exterior area.

Version 5022 (Multi-Language & Subtitle update) Edit

  • Chinese localizations added! To play the game in a different language, select one through Steam from the Languages tab in the game’s Properties.
  • Subtitle system added! At the in-game Audio settings menu, check the “Enable subtitles” option to turn them on. This menu is also where you select your subtitle language and configure the text size.
  • Fix for misaligned icons on the HUD.
  • Fix for missing book texture in that beloved bookcase.
  • Fix for NPCs sometimes not putting away their weapon when done with it.
  • Fixed a bug where certain objects would disappear while in plain sight.
  • Strict Speedrun Timer option implemented. For expert speedrunners, this option makes it so that the in-game timer is always counting, except during loading screens. Even reloading your game counts against you!
  • In-game timer position adjusted to not be blocked by the Steam overlay.
  • In-game timer no longer displays in places it shouldn’t.
  • (POSTAL 2) Fix for missing rooms in the night versions of Greenbelt and Industrial Area.
  • (POSTAL 2) The end of day cutscenes (Monday through Friday) can now be skipped.
  • (POSTAL 2) The beginning of day cutscenes (Tuesday through Friday) can now be skipped.
  • (POSTAL 2) Lowered volume of Uncle Dave bedroom music.
  • (POSTAL 2) Fixed an issue where Uncle Dave would get “stuck” and refuse to accept the player’s gift.
  • (POSTAL 2) Fixed a small audio issue in the ending cutscene.
  • (POSTAL 2/A Week In Paradise) Fixed a bug where finishing a POSTAL 2 game would softlock a new POSTAL 2 or A Week In Paradise game.
  • (Apocalypse Weekend) The intro and pigeon mission movies can be skipped.
  • (POSTAL 2/Apocalypse Weekend/A Week In Paradise/Paradise Lost) Ending cutscenes and credits can be skipped after viewing them at least once.
  • (POSTed) Implemented a fix for selecting actors in Windows 10.
  • (POSTed) Implemented an event line view for actors. “Show Event Lines” to enable (E on keyboard).
  • (POSTed) ACTION_StopMusic can now be used to stop all music in the level with the bStopAllMusic flag.
  • (POSTed) Added a new property to SceneManager, bLetPlayerSkipIfSeen, which allows the player to skip the scene only if they’ve seen it at least once already. (Make sure to set bLetPlayerSkip to False for this to work correctly.)

Version 5023 Edit

Postal 2 Edit

  • Localized the game into Spanish, Portuguese, Turkish (Interface, Textures, and Subtitles), and Brazilian Portuguese (Subtitles)
  • (Linux and Mac) Added English, Polish, and Russian subtitles (Previously only available on Windows)
  • Added Chinese and Russian voice overs to Linux and Mac versions of POSTAL 2 (Previously only available on Windows)
  • Added two non-cheat commands to manually disable portions of the Halloween event
  • Added in-game video option for switching between DirectX and OpenGL renderers (Windows only)
  • Fixed gas trails not lighting correctly
  • Fixed RockinCats and BoppinCats cheats
  • Fixed bloody Shovel texture being drawn on top of the Halloween Pitchfork
  • Fixed mouse cursor sometimes appearing on the screen after ‘Vote’ errand in Fullscreen mode
  • Fixed subtitles not appearing in certain scenarios
  • Credits presentation updated
  • Reduced volume of cutscene explosions in Napalm Factory
  • Fixed music playing too loudly in Compound level
  • Fixed spelling mistakes and grammar errors in English, Chinese, and Polish subtitles
  • Adjusted Greenbelt2 telemarketer position in Greenbelt1 to fix players being able to walk backwards and escape the map

Paradise Lost Edit

  • Added English, Chinese, and Portuguese subtitles!
  • Added in-game video option for switching between DirectX and OpenGL renderers (Windows only)
  • Fixed crash that would occur after the intro cutscene for Russian players
  • Fixed Dismemberment Physics checkbox in PL
  • Automated doors in Robot Factory will no longer be able to trap the player
  • Fixed Robot Factory‘s fire testing room not performing damage
  • Fixed incorrect textures on the Snowmen models
  • Fixed invisible wall in Bandit Hideout
  • Adjusted Survivalist spawns in Forest level
  • Added checkpoint save to Compound level
  • Adjusted lighting in Bandit Hideout level
  • Fixed invisible pieces of collision in parts of the final arena
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