You must be fucking insane....Welcome!
Overview[]
Postal III runs on the Source Engine by Valve Software. While the game itself lacks built-in modding support, it is still possible (though limited) to create mods. This includes:
- Building levels from scratch
- Making new Pawns
- Replaces existing weapons with new ones
Getting Started[]
Naturally, a copy of Postal III is needed. In addition, the Postal IIII SDK needs to be downloaded separately, with the contents placed in the game's "Bin" folder. The SDK can be acquired from the Moddb. Link to the Postal III SDK
Along with the above, the following tools are needed:
- A text editor for scripting (Notepad ++ is recommended)
- 3d modeling software for making models
- Image editing software for making textures and 2d assets (Photoshop is recommended)
Topics[]
- FAQ (Frequently asked question about Postal III modding)
- PIII SDK (An overview of the Software Development Kit)
- P3Script (An overview of the scripting language)
Modding resources[]
- Official Valve Developer Community Wiki (Official wiki hosted by Valve for all things related to the Source Engine)
- https://www.interlopers.net/tutorials/ (Half-Life 2 fansite with various resources for Source Engine development)
- https://twhl.info/wiki (Half-Life fansite which archives tutorials and all things revolving around Goldsource and Source development)
- Postal III Convars (A list of console variables for Postal III)
- Postal3script documentation by Whackjob Interactive